Re: [JAVA3D] JAVA3D-- Can someone explain normals

2001-06-06 Thread John Wright
Don, Simple explanation: A normal is associated with a vertex to indicate the direction that light should reflect, thus they describe the surface of an object. By having your normals adjusted correctly you can make a flat surface (triangle) appear to be curved. - John Don Hermes wrote: > > Hi,

[JAVA3D] JAVA3D-- Can someone explain normals

2001-06-06 Thread Don Hermes
Hi, I see normal arrays being used in many of the Shape3D examples. Could someone explain how it is applied to the coordinates for the shape? thanks, Don Hermes [EMAIL PROTECTED] === To unsubscribe, send email to [EMAIL PROTE