Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java - picking different geometries from single shape

2003-03-04 Thread Anirban Bhadore
: "Florin Herinean" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, February 26, 2003 5:20 PM Subject: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java As I told you, all depends on how you create the scene graph. As you have already seen, using spheres with sh

Re: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java

2003-03-02 Thread trz
Nitin.Jain wrote: The last one probably representing a molecule size of 7000 to 8000 atoms and gives OutOfMemory exception unless I give the -Xmx option to the JVM. NOTE THAT EVEN THE GEOMETRIES OR APPEARANCE HASNT BEEN ADDED AND I CANNOT SHARE SHAPES AS EACH ATOM MAY HAVE A DIFFERENT APPEARANCE. H

Re: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also s olution to la rge number of geometry problem)

2003-02-28 Thread Ian M Nieves
hat with some effort, I could > have improved the performance, but I don't have any figures now. > > Cheers, > > Florin > > > -Ursprüngliche Nachricht- > Von: Florin Herinean [mailto:[EMAIL PROTECTED] > Gesendet: Mittwoch, 26. Februar 2003 17:17 > An: [

[JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also s olution to la rge number of geometry problem)

2003-02-27 Thread Florin Herinean
D] Gesendet: Mittwoch, 26. Februar 2003 17:17 An: [EMAIL PROTECTED] Betreff: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also s olution to la rge number of geometry problem) Let's get some more numbers: SceneGraph displays 27000 spheres. Approach 1: 27000 TG + 2

Re: [JAVA3D] Java 3D or GL4Java (also solution to la rge number o f geometry problem)

2003-02-27 Thread Nitin.Jain
couldn't have agreed more...Interfaces A MUST IN JAVA3D!!! nitin -Original Message- From: Ian M Nieves [mailto:[EMAIL PROTECTED] Sent: Thursday, February 27, 2003 6:45 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Java 3D or GL4Java (also solution to la rge number o f geometry pr

Re: [JAVA3D] Java 3D or GL4Java (also solution to la rge number o f geometry problem)

2003-02-27 Thread Ian M Nieves
iginal Message- > From: Ian M Nieves [mailto:[EMAIL PROTECTED] > Sent: Wednesday, February 26, 2003 5:07 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also solution to > la rge number of geometry problem) > > > Nitin, > > You

[JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also s olution to la rge number of geometry problem)

2003-02-26 Thread Florin Herinean
u get your molecule definition ? Do you have a sort of file that can be shared ? I mean, that you can send to me ? -Ursprüngliche Nachricht- Von: Nitin.Jain [mailto:[EMAIL PROTECTED] Gesendet: Donnerstag, 27. Februar 2003 07:12 An: [EMAIL PROTECTED] Betreff: Re: [JAVA3D] Java 3D or GL4Java (also

Re: [JAVA3D] Java 3D or GL4Java (also solution to la rge number o f geometry problem)

2003-02-26 Thread Nitin.Jain
-Original Message- From: Ian M Nieves [mailto:[EMAIL PROTECTED] Sent: Wednesday, February 26, 2003 5:07 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also solution to la rge number of geometry problem) Nitin, You cannot get away from the fact that your

Re: [JAVA3D] Java 3D or GL4Java (also s olution to la rge number of geometry problem)

2003-02-26 Thread Nitin.Jain
L PROTECTED] Subject: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also s olution to la rge number of geometry problem) Let's get some more numbers: SceneGraph displays 27000 spheres. Approach 1: 27000 TG + 27000 Shapes + 1 Appearance + 1 Geometry, uses aprox 140 MB.

Re: [JAVA3D] Java 3D or GL4Java (also solution to la rge number of geometry problem)

2003-02-26 Thread Mark Hood
> Date: Wed, 26 Feb 2003 11:33:35 -0500 > From: RWGRAY <[EMAIL PROTECTED]> > > Doesn't this assume you are not interested in *any* kind of transparency or > rendering order? Yes, this has been missing from the discussion so far. There's always a tradeoff. By decreasing the granularity of

Re: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread Mona Wong-Barnum
I, for one, have been reading the postings and have found them to be very informative as I learned more about Java 3D, performance, memory, etc. So I wanted to let you guys know that it hasn't all been "wasted" energy (: Thank you. > My response was fatuous, which I thought would be appa

Re: [JAVA3D] Java 3D or GL4Java (also solution to la rge number of geometry problem)

2003-02-26 Thread RWGRAY
Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Florin Herinean Sent: Wednesday, February 26, 2003 11:17 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also s olution to la rge number of geometry problem) Let's get

[JAVA3D] AW: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also s olution to la rge number of geometry problem)

2003-02-26 Thread Florin Herinean
us spheres, the optimum is : TG = sqrt(2 * n-spheres), Geom-per-shape = n-spheres/TG Cheers, Florin -Ursprüngliche Nachricht- Von: N. Vaidya [mailto:[EMAIL PROTECTED] Gesendet: Mittwoch, 26. Februar 2003 16:20 An: [EMAIL PROTECTED] Betreff: Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Java 3D

Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also solution to la rge number of geometry problem)

2003-02-26 Thread N. Vaidya
compromise between the two solutions. Thanks a lot to Ian for pointing that >> very clearly and to Nitin who opened that thread. Now I know how I can >> further improve the memory usage of my app. >> >> Cheers, >> >> Florin >> >> -Ursprüngliche N

Re: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread Alessandro Borges
Niltin wrote: > After being LOYAL to java3D for past one and a half years, I'm now planning > to shift to GL4Java because of serious memory and performance issues. be wise to not fall in the same problems again... And remender some widely adopted vcards have poor OpenGL support/performance, and in

Re: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread Kevin J. Duling
list of people using only one of the two sides. - Original Message - From: "Schäfer, Peter" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, February 26, 2003 12:33 AM Subject: Re: [JAVA3D] Java 3D or GL4Java > > > > - Original Mes

Re: [JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also solution to la rge number of geometry problem)

2003-02-26 Thread Ian M Nieves
ge of my app. > > Cheers, > > Florin > > -Ursprüngliche Nachricht- > Von: Ian M Nieves [mailto:[EMAIL PROTECTED] > Gesendet: Mittwoch, 26. Februar 2003 12:37 > An: [EMAIL PROTECTED] > Betreff: Re: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also solution to > l

[JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also solution to la rge number of geometry problem)

2003-02-26 Thread Florin Herinean
-Ursprüngliche Nachricht- Von: Ian M Nieves [mailto:[EMAIL PROTECTED] Gesendet: Mittwoch, 26. Februar 2003 12:37 An: [EMAIL PROTECTED] Betreff: Re: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also solution to la rge number of geometry problem) Nitin, You cannot get away from the fact that your application

Re: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also solution to la rge number of geometry problem)

2003-02-26 Thread Ian M Nieves
r. am i grossly wrong somewhere...otherwise I have tried this, it is > even worse than creating number of TGs > > nitin > > -Original Message- > From: Ian M Nieves [mailto:[EMAIL PROTECTED] > Sent: Wednesday, February 26, 2003 4:38 PM > To: [EMAIL PROTECTED] > S

Re: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also solution to la rge number of geometry problem)

2003-02-26 Thread Nitin.Jain
pheres and cylinder. am i grossly wrong somewhere...otherwise I have tried this, it is even worse than creating number of TGs nitin -Original Message- From: Ian M Nieves [mailto:[EMAIL PROTECTED] Sent: Wednesday, February 26, 2003 4:38 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] AW: [JAVA3

Re: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java (also solution to large number of geometry problem)

2003-02-26 Thread Ian M Nieves
Nitin, (and ALL) I have a similar system as you do.. Lots, LOTS of repeated geometry that must be rendered. I have not yet implemented my optimal solution, but I am quite sure it will work, and I will outline it to you, and the rest of the community. First observation: My solution doesnt care if

Re: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread Artur Biesiadowski
Peter Szinek wrote: After all, i would be glad if someone could produce some benchmarks on real data in real Java3D vs. GL4java projects. I doubt that it would be a big surprise... (but who knows? Personally never made one...) Problem is that by reducing point of interest to 'real projects' you op

Re: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread Nitin.Jain
memeory in j3d. nitin -Original Message- From: Ian M Nieves [mailto:[EMAIL PROTECTED] Sent: Wednesday, February 26, 2003 3:17 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Java 3D or GL4Java I have worked with both openGL and Java3D, not GL4Java, but I will assume that this is more or

Re: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread Nitin.Jain
Florin, I'll give you an example which was posted few weeks back in this forum. This gives the problem of memory in certain kind of scenegraph. In this we are trying to create 'n' shape 3Ds with there individual TGs. This is for a molecular viewer where the geometry(would be shared) will be sphere

[JAVA3D] AW: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread Florin Herinean
. Februar 2003 11:05 An: [EMAIL PROTECTED] Betreff: Re: [JAVA3D] Java 3D or GL4Java Ian M Nieves wrote: > The OTHER negative point about GL4Java is that it is bound to OpenGL. > This may not seem huge to you now, and it doesnt even bother me at the > moment, BUT there is no reason to be

Re: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread Peter Szinek
Hello Florin, Yeah, i must agree with Florin. I do not think so (assuming that you are not in the amd/intel processor developer assembler code optimization department, part time working in 'how to optimize GL4Java memory issues' project ) that you can set up a correctly working scenegraph (of any

Re: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread josh
Ian M Nieves wrote: The OTHER negative point about GL4Java is that it is bound to OpenGL. This may not seem huge to you now, and it doesnt even bother me at the moment, BUT there is no reason to be tied to a particular 3d implementation. Java3D on the other hand is NOT bound to opengl. A VERY SMAR

Re: [JAVA3D] AW: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread Ian M Nieves
7;s all about how you structure your scene! You can always eat > the memory if you know how ;) > > Cheers, > > Florin > > -Ursprüngliche Nachricht- > Von: Nitin.Jain [mailto:[EMAIL PROTECTED] > Gesendet: Mittwoch, 26. Februar 2003 10:28 > An: [EMAIL PROTECTED

Re: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread Justin Couch
Schäfer, Peter wrote: At this point, Java3D could gain A LOT if they opened up their low-level interfaces. Then programmers would have a choice: an easy-to-use high level interface, plus access to low level OpenGL features (for those that are willing to use it). Yup. You should see some of the shen

Re: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread "Schäfer, Peter"
> Hardware compatability: > > There are two aspects here. Firstly, both Java 3D and GL4Java support > OpenGL so they should both be happily compatiable with the hardware > avaiable at the moment (platforms and cards). However, the > extensions to > GL (the cool features that you see in games) will

[JAVA3D] AW: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread Florin Herinean
f: Re: [JAVA3D] Java 3D or GL4Java Aren't you mentioning more benefits of GL4Java than Java3D..."optimazation", "GL Extension..", etc. So except for the support aspect is there any other negative point of GL4Java. One thing is true that it is like reinventing the wheel if s

Re: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread Ian M Nieves
being LOYAL to java3D for past one and a half years, I'm now planning > to shift to GL4Java because of serious memeory and performance issues. > > nitin > > -Original Message- > From: Kevin Glass [mailto:[EMAIL PROTECTED] > Sent: Wednesday, February 26, 2003 2:44 P

Re: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread Nitin.Jain
sues. nitin -Original Message- From: Kevin Glass [mailto:[EMAIL PROTECTED] Sent: Wednesday, February 26, 2003 2:44 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Java 3D or GL4Java With respect, I don't think its quite that simple. The Java3D vs GL4Java discussion is much like any ot

Re: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread Kevin Glass
AIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, February 25, 2003 2:15 PM Subject: [JAVA3D] Java 3D or GL4Java Hi, All, Anyone ever used both Java3D and GL4Java from http://www.jausoft.com/gl4java/. Which one is better in performance? Java3D Which one is easy to write code?

Re: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread "Schäfer, Peter"
> > - Original Message - > From: "Hong Cao" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Tuesday, February 25, 2003 2:15 PM > Subject: [JAVA3D] Java 3D or GL4Java > > > > Hi, All, > > > > Anyone ever used both Java3D

Re: [JAVA3D] Java 3D or GL4Java

2003-02-25 Thread Kevin J. Duling
Answers below - Original Message - From: "Hong Cao" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, February 25, 2003 2:15 PM Subject: [JAVA3D] Java 3D or GL4Java > Hi, All, > > Anyone ever used both Java3D and GL4Java from > http://www.

[JAVA3D] Java 3D or GL4Java

2003-02-25 Thread Hong Cao
Hi, All, Anyone ever used both Java3D and GL4Java from http://www.jausoft.com/gl4java/. Which one is better in performance? Which one is easy to write code? Which one is better in hardware compatibility? Thanks. Hong ===