Re: [JAVA3D] Java3D Benchmark Thoughts

2000-09-24 Thread Daniel Selman
Jim, I agree wholeheartedly and have gathered quite a lot of results myself and posted them on our site: http://www.tornadolabs.com/News/BenchJ3d_Results/benchj3d_results.html I have an improved version of the benchmark code which I have been trying to put the "finishing touches on" for about t

Re: [JAVA3D] Java3D Benchmark Thoughts

2000-09-22 Thread John Wright
Jim, Justin, Ok, I'll give a whirl at developing a benchmark for us to use. We can host it off my website and the j3d.org site. Jim, send me what you have so far and I'll start with that. - John Wright Starfire Research Justin Couch wrote: > > Jim Schatzman wrote: > > > Is anyone interested in

Re: [JAVA3D] Java3D Benchmark Thoughts

2000-09-21 Thread Justin Couch
Jim Schatzman wrote: > Is anyone interested in organizing a suite of benchmarks, maybe putting a > shell around a set of 2-3 with a simple, consistent output? Anyone who > could distribute such a benchmark suite through their website? I'd be quite happy to put the software and results up on j3d

[JAVA3D] Java3D Benchmark Thoughts

2000-09-21 Thread Jim Schatzman
I think the idea of having the Java3D community publish a benchmark (or series of benchmarks) is a very good idea. Together, we would then compile tables of benchmark data and we would be able to get an accurate picture of performance on a wide variety of platforms. The activity just might convinc

[JAVA3D] Java3D Benchmark Thoughts (was ATI Rage Mobility 128 + Win2K)

2000-09-21 Thread Mark Ferneau
At Sense8, we developed a 3D graphics benchmark known as Indy3D which was (and still is) fairly widely used for comparing performance across OS, platforms, adapters, configurations, etc. It is OpenGL only, however. The source code (C++ with calls to one of Sense8's products, WorldToolKit) is ava