When I am using Java3D Retained Mode (the standard Canvas3D rendering loop) for 
displaying an *empty* scene graph, I do not get more than 10 fps. When I am using the 
immediate mode for rendering a simple scene I get 30-40 fps and more.

Is Java3D's adminstrative overhead really that tremendous or is there some switch I 
have overlooked? I just came across View.setMinimumFrameCycleTime(), but it defaults 
to 0 ms. Is there another setting like this one that determines the maximum frame rate?

Thanks.

-- Julian

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