When I am using Java3D Retained Mode (the standard Canvas3D rendering loop) for displaying an *empty* scene graph, I do not get more than 10 fps. When I am using the immediate mode for rendering a simple scene I get 30-40 fps and more. Is Java3D's adminstrative overhead really that tremendous or is there some switch I have overlooked? I just came across View.setMinimumFrameCycleTime(), but it defaults to 0 ms. Is there another setting like this one that determines the maximum frame rate? Thanks. -- Julian =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".