ds
Mike
Mike Goldwater
Auric Hydrates Ltd
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] On
Behalf Of Alessandro Borges
Sent: 13 October 2004 13:31
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java3D Win
D3D & OpenGL in a single package!!!
Yes, the
Goldwater
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] On
Behalf Of Mike Goldwater
Sent: 12 October 2004 14:45
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java3D Win
D3D & OpenGL in a single package!!!
Hi,
I have an Acer AMD64 with 2GB but with an
ATI Radeon
ED] On Behalf Of Mike GoldwaterSent: 12 October 2004 14:45To: [EMAIL PROTECTED]Subject: Re: [JAVA3D] Java3D Win D3D & OpenGL in a single package!!!
Hi,
I have an Acer AMD64 with 2GB but with an ATI Radeon 9700. From the hints I thought it might be worth trying the D3D version. I have just
[mailto:[EMAIL PROTECTED] On
Behalf Of Mike Goldwater
Sent: 12 October 2004 14:45
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java3D Win
D3D & OpenGL in a single package!!!
Hi,
I have an Acer AMD64 with 2GB but with an
ATI Radeon 9700. From the hints I thought it might be worth trying
On Tue, 12 Oct 2004 06:20:20 -0600, M. Halpin <[EMAIL PROTECTED]>
wrote:
I afraid, when Apple-users don't ask Apple again and again and again,
this
feature never will be available...
Do you know who the appropriate person is to complain to? Start a
movement. :)
I'm not a good person for this job,
(7956) 359001
e-mail: [EMAIL PROTECTED]
[EMAIL PROTECTED]>
web: http://www.wellwhiz.com
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] On Behalf Of John Wright
Sent: 12 October 2004 15:14
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java3D
OpenGL directly supports drawing quads. DirectX breaks a quad into two
triangles, thus if you use a lot of quads DirectX will be slower and
potentially will not look "correct".
As noted before, the ATI cards typically have had poor OpenGL drivers
and thus better performance using DirectX but it va
list for Java 3D API [mailto:[EMAIL PROTECTED]
On Behalf Of Alessandro Borges
Sent: 11 October 2004 19:37
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Java3D Win D3D
& OpenGL in a single package!!!
Yes!!!
One of
the biggest advantages of Java3D over the others 3D engines is the
D3D support.
On Tue, 12 Oct 2004 12:45:05 +0200, [EMAIL PROTECTED] wrote:
>> Though I do wish webstart-able packages were available for OS X...
>
>I afraid, when Apple-users don't ask Apple again and again and again, this
>feature never will be available...
>
Do you know who the appropriate person is to compla
> Though I do wish webstart-able packages were available for OS X...
I afraid, when Apple-users don't ask Apple again and again and again, this
feature never will be available...
--
+++ GMX DSL Premiumtarife 3 Monate gratis* + WLAN-Router 0,- EUR* +++
Clevere DSL-Nutzer wechseln jetzt zu GMX: htt
Isn't it nice?
The ability to use Direct3D in windows, and OpenGL everywhere else has opened a lot of
interesting doors for us. I do believe this (the cross-platform & cross-renderer
support) is the
best part of Java3D.
Though I do wish webstart-able packages were available for OS X...
===
Yes!!!
One of the biggest advantages of Java3D over the others 3D engines is the D3D support. As a lot of low end, as well some high end ATI vcards, runs better using D3D, and this is a great thing for wider audiences.
But we have to choose the desired package : D3D or OpenGL. One or other.
Now
12 matches
Mail list logo