ROTECTED]>
To:
Sent: Monday, July 25, 2005 4:38 AM
Subject: Re: [JAVA3D] Java3D coordinate system
> > And that would be the Transform3D of what object ?
> > The parent node of everything I place in the scene ?
>
> This would be the transform of everything which is not part of
dwater
> -Original Message-
> From: Discussion list for Java 3D API. We have moved to
> https://java3d.dev.java.net/ [mailto:[EMAIL PROTECTED] On
> Behalf Of Zak Nixon
> Sent: 25 July 2005 09:42
> To: JAVA3D-INTEREST@JAVA.SUN.COM
> Subject: Re: [JAVA3D] Java3D coo
And that would be the Transform3D of what object ?
The parent node of everything I place in the scene ?
Zak
- Original Message -
From: "Mike Goldwater" <[EMAIL PROTECTED]>
To:
Sent: Monday, July 25, 2005 2:46 AM
Subject: Re: [JAVA3D] Java3D coordinate system
> Try
n
> Sent: 25 July 2005 00:57
> To: JAVA3D-INTEREST@JAVA.SUN.COM
> Subject: [JAVA3D] Java3D coordinate system
>
> In Java3D, the coordinate system is Y-up by default.
> Is there anyway to change this without having to change the
> coordinates of all my objects to that syste
In Java3D, the coordinate system is Y-up by default.
Is there anyway to change this without having to change the
coordinates of all my objects to that system? I need it to be Z-up instead.
Thanks
Zak
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