: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java3D in an applet
Is there any chance this is a DirectX 8.0 bug? (since you report it only
occurs with the DirectX version of Java 3D) We've seen a few
applications (none with Java 3D) (Madden 2001, Wizards and Warriors,
Everquest) that have started a
Is there any chance this is a DirectX 8.0 bug? (since you report it only
occurs with the DirectX version of Java 3D) We've seen a few
applications (none with Java 3D) (Madden 2001, Wizards and Warriors,
Everquest) that have started acting strange on one of our testbed
machines where I was testing
I wanted to give the list a little update on what I've discovered concerning
this bug. It appears to only occur if you're using the Java 3D 1.2.1 Beta
(DirectX Version). Earlier versions of Java3D, and the current beta OpenGL
version do not cause this problem. I have submitted a bug to Sun tell
Mark Ferneau [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, January 18, 2001 9:34 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Java3D in an applet
>
>
> Paul,
>
> We have definitely experienced the same problem. Our
> assumption was that
> we weren't pas
Paul,
We have definitely experienced the same problem. Our assumption was that
we weren't passing an event down to the canvas somehow, but if you are
seeing the same behavior it could be a fundamental difference between
applications and applets.
Any ideas?
--Mark
At 09:05 AM 1/18/2001 -0500,
Hey -
I was curious if anyone's noticed the problem of using Java3D in an applet.
What I notice is that if the browser's window is moved or resized, the 3D
object/scene remains in it's original position. Thus if I have a scene with
a single rotating sphere and move the window to the right half o