Re: [JAVA3D] Java3D performance on Linux :(

2004-02-14 Thread Alessandro Borges
A quick test to check if you have hardware acceleration under Linux is running, at comand line, glxinfo and glxgears. glxgears, with HW and without vsynch, goes unbeveliables +1000FPS Another way, using Java3D, is checking the renderer. See PackageInfo/QueryProperties.java demo. I'am using Java

Re: [JAVA3D] Java3D performance on Linux :(

2004-02-13 Thread pumpkin
Moin > How I can do this? turn it off in Linux: export LIBGL_THROTTLE_REFRESH=0 You probably don't have DRI & DRM enabled or Mesa is not working with them. To test mesa: If glxinfo does not output a line like: "OpenGL renderer string: Mesa DRI Radeon 20030328 AGP 4x x86/MMX+/3DNow!+/SSE TCL"

Re: [JAVA3D] Java3D performance on Linux :(

2004-02-13 Thread Justin Couch
Maxim Tugai wrote: Turn Vsync back on on Windows and see how the number change. How I can do this? It will be in your monitor graphics settings. So click on the desktop, get your graphics settings dialog, go to the advanced setup and dig through there. The exact switch tends to vary by video card

Re: [JAVA3D] Java3D performance on Linux :(

2004-02-13 Thread Maxim Tugai
>Turn Vsync back on on Windows and see how the number change. How I can do this? === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send ema

Re: [JAVA3D] Java3D performance on Linux :(

2004-02-13 Thread ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)
eflect those of NASA." "Failure is never quite so frightening as regret." - Cliff's wife (The Dish) -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Maxim Tugai Sent: Friday, February 13, 2004 1:51 PM To: [EMAIL PROTECTED] S

Re: [JAVA3D] Java3D performance on Linux :(

2004-02-13 Thread T-Online
What do you get when you execute glxinfo - is direct rendering enabled? If not, check the module agpgart and the XFree86-configuration if the radeon driver is used. Le Fri, 13 Feb 2004 12:51:08 -0700, Maxim Tugai <[EMAIL PROTECTED]> a écrit: Hello all! I have troubles with Linux Java3D. I'm creati

Re: [JAVA3D] Java3D performance on Linux :(

2004-02-13 Thread Justin Couch
Maxim Tugai wrote: I have troubles with Linux Java3D. I'm creating a program using Java3D, on Windows 200 it has 400-450 FPS performance (I measure it with slightly modified Canvas3D with rewrited postSwap()). But under Linux this program shows only 20-30 FPS :(). Why? Since monitors cannot refres

[JAVA3D] Java3D performance on Linux :(

2004-02-13 Thread Maxim Tugai
Hello all! I have troubles with Linux Java3D. I'm creating a program using Java3D, on Windows 200 it has 400-450 FPS performance (I measure it with slightly modified Canvas3D with rewrited postSwap()). But under Linux this program shows only 20-30 FPS :(). Why? My configuration: Mandrake Linux 9.0,

[JAVA3D] AW: [JAVA3D] Java3d performance charactersitics

2003-03-31 Thread Florin Herinean
: Sonntag, 30. März 2003 04:58An: [EMAIL PROTECTED]Betreff: [JAVA3D] Java3d performance charactersitics Hi all,   I've been benchmarking java3d to see if its suitable for a project on your average pc, and I'm trying to understand the results.   4 Scenarios un

Re: [JAVA3D] Java3d performance charactersitics

2003-03-30 Thread Alessandro Borges
Hi David, Every behavior with wakeupCriterionOnElapsedFrames(0) , as a FPS counters and some interpolators, uses a kind of loop wich takes that 100% CPU. This is low priority thread, so others tasks are not affected. This kind of behaviors seens also to force a high number of FPS, even when is n

[JAVA3D] Java3d performance charactersitics

2003-03-29 Thread David Roberts
Title: Message Hi all,   I've been benchmarking java3d to see if its suitable for a project on your average pc, and I'm trying to understand the results.   4 Scenarios under 1.3.1beta OGL:   1 - Create 8 texture mapped spheres of step 128 and give jvm 100% cpu - result is 72fps. 2 - Create

Re: [JAVA3D] Java3d performance

2002-03-11 Thread Sean Sylvis
Bug: 4645320 for the bug report). I was told this would be fixed in the beta2 release. Sean > -Original Message- > From: Daniel Selman [mailto:[EMAIL PROTECTED]] > Sent: Sunday, March 10, 2002 4:50 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Java3d performanc

Re: [JAVA3D] Java3d performance

2002-03-10 Thread Scott Mobile
er" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, March 10, 2002 5:31 PM Subject: Re: [JAVA3D] Java3d performance > > Here's a screenshot to show off what I've been able to do in a short > amount > > of time. These shots are a little dated

Re: [JAVA3D] Java3d performance

2002-03-10 Thread Daniel Selman
e same window--overlays like yours are *much* more professional. Scott OneBigVillage.com - Original Message - From: "David Yazel" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, March 10, 2002 1:50 AM Subject: [JAVA3D] Java3d performance > Hey everyone!

Re: [JAVA3D] Java3d performance

2002-03-10 Thread Nathan Bower
> Here's a screenshot to show off what I've been able to do in a short amount > of time. These shots are a little dated already, but they show signs of > something coming together. > http://vp2.onebigvillage.com/screens/tofutti.jpg > http://vp2.onebigvillage.com/screens/biggroup1.jpg Did anyone

Re: [JAVA3D] Java3d performance

2002-03-10 Thread Scott Mobile
canvas in the same window--overlays like yours are *much* more professional. Scott OneBigVillage.com - Original Message - From: "David Yazel" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, March 10, 2002 1:50 AM Subject: [JAVA3D] Java3d performance > Hey ev

Re: [JAVA3D] Java3d performance

2002-03-10 Thread Daniel Selman
David, The game looks great. Will you be able to prepare an MPEG for us sometime? You've been a great ambassador for the technology - let's keep cross-posting to javagaming.org etc. and spread the word. This is going to be a good year for gaming with Java! :-) Sincerely, Daniel Selman -Ori

[JAVA3D] Java3d performance

2002-03-09 Thread David Yazel
Hey everyone! We have been busily preparing for the game developer conference (only a week away now) and a lot of our work has been coming together at a furious rate. I know there has been some question about Java3d performance compared to other options. I was running some tests with our latest

Re: [JAVA3D] Java3d performance analysis (possible bug found)

2001-03-26 Thread Charmaine Lee
--Original Message- > From: Charmaine Lee [mailto:[EMAIL PROTECTED]] > Sent: Friday, March 23, 2001 4:20 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Java3d performance analysis (possible bug found) > > > Dave, > > Thanks for the analysis. The reason why the multi-textu

Re: [JAVA3D] Java3d performance analysis (possible bug found)

2001-03-26 Thread Yazel, David J.
] Subject: Re: [JAVA3D] Java3d performance analysis (possible bug found) Dave, Thanks for the analysis. The reason why the multi-texturing performance is much better when you put everything into one geometry array is because currently we are using vertex array for multi-textured geometry array. So we are

Re: [JAVA3D] Java3d performance analysis (possible bug found)

2001-03-23 Thread Charmaine Lee
2615.200 > Date: Fri, 23 Mar 2001 00:16:01 -0500 > From: David <[EMAIL PROTECTED]> > Subject: [JAVA3D] Java3d performance analysis (possible bug found) > To: [EMAIL PROTECTED] > > I have a friend who is working on a project using OpenGL. He ran an > experiment > on th

Re: [JAVA3D] Java3d performance analysis (possible bug found)

2001-03-23 Thread giles
David wrote: > > Tests performed on a Geforce II GTS in Java3d. > All with 1 shape, 216 boxes with 6 sides in 1296 geometry arrays. > > quads, 2 tex units : 39 fps > quads, 1 tex unit : 219 fps > > triangles, 2 texture units : 39 fps > triangles, 1 texture unit : 284 fps > > tristrips, 2 texture u

[JAVA3D] Java3d performance analysis (possible bug found)

2001-03-22 Thread David
I have a friend who is working on a project using OpenGL. He ran an experiment on the same card I am using. He drew 40 houses. 40 * 1600 polygons came out to 64,000 polygons and I got around 110 FPS. That came out to right around 7 million textured polygons per second. I was amazed by that pe

Re: [JAVA3D] Java3D performance

2001-02-19 Thread Kyle Wayne Kelly
You could run Runtime.getTotalMemory() . Kyle Wayne KellyComputer Science StudentUniversity of New Orleanshttp://www.cs.uno.edu/~kkelly - Original Message - From: Sackmunky To: [EMAIL PROTECTED] Sent: Monday, February 19, 2001 7:36 AM Subject: [JAVA3D] Java3D

[JAVA3D] Java3D performance

2001-02-19 Thread Sackmunky
I have seen (and downloaded) applications that tell you the instantions of objects and how much memory they they take up for java 1.3. Is there any tools out there that analyizes the number of instances and the amount of memory(etc.) in Java 3D?   Thanks   Zak

Re: [JAVA3D] Java3D performance vs. Java2 code

2000-10-10 Thread J. Lee Dixon
To: [EMAIL PROTECTED] Subject: [JAVA3D] Java3D performance vs. Java2 code For any specific 3D applet, are there predictable performance differences between the traditional Java2 version of the applet versus the Java3D-coded version of the same applet?=A0 I presume that the detailed answer has to be apple

[JAVA3D] Java3D performance vs. Java2 code

2000-10-10 Thread T Phillips
For any specific 3D applet, are there predictable performance differences between the traditional Java2 version of the applet versus the Java3D-coded version of the same applet?  I presume that the detailed answer has to be applet-specific, but can any generalities be made??

Re: [JAVA3D] Java3D Performance Help

2000-03-17 Thread Olivier fillon
2000 3:32 PM Subject: Re: [JAVA3D] Java3D Performance Help >The only problem with following your suggestions is that every time I try >and "upgrade" to these beta versions, my IDE stops working, or the app >refuses to run, or the app runs and comes up with garbage in the 3D scene

Re: [JAVA3D] Java3D Performance Help

2000-03-15 Thread Vincent Erickson
TED] Subject: Re: [JAVA3D] Java3D Performance Help Move to jdk1.3: you will double the java speed, move to java3d 1.2 beta and you will double (around0 the j3d speed+> this gives you a factor 4 without any pain You should NOT swap with such a config and so small an app: you have a problem there:

Re: [JAVA3D] Java3D Performance Help

2000-03-14 Thread Olivier fillon
>My first impression after updating to J3D beta1 (with jdk1.2.2) was that all >animations became very jerky (not really slow, more like stopping and >starting again). Is there an improvement when updating from >J3DBeta1/jdk1.2.2 to J3DBeta1/jdk1.3rc ? >Marco. Very much: give it a try, it is very e

Re: [JAVA3D] Java3D Performance Help

2000-03-14 Thread Marco Lohse
- Original Message - From: Olivier fillon <[EMAIL PROTECTED]> > Move to jdk1.3: you will double the java speed, > move to java3d 1.2 beta and you will double (around0 the j3d speed+> this > gives you a factor 4 without any pain My first impression after updating to J3D beta1 (with jdk1.2.2

Re: [JAVA3D] Java3D Performance Help

2000-03-13 Thread Neil Daniels
3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Vincent Erickson Sent: Monday, March 13, 2000 5:59 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Java3D Performance Help I've got the same graphics card he does, and I don't seem to be getting any acceleration either. I've got the lat

Re: [JAVA3D] Java3D Performance Help

2000-03-13 Thread Evan Drumwright
Venkata Mahadevan wrote: > Hi guys. Is there any way to speed up Java3D's > rendering performance? I know using hardware > acceleration is one way. My config is as follows: > > P-II 450Mhz > 256MB Ram > Ati Rage Pro 3D AGP 2X > JDK 1.2.2 > Java3d 1.1.3 for OpenGL > Windows NT 4 Service Pack 3 > >

Re: [JAVA3D] Java3D Performance Help

2000-03-13 Thread Olivier fillon
Move to jdk1.3: you will double the java speed, move to java3d 1.2 beta and you will double (around0 the j3d speed+> this gives you a factor 4 without any pain You should NOT swap with such a config and so small an app: you have a problem there: check that you use something like -ms60m -mx250m in

Re: [JAVA3D] Java3D Performance Help

2000-03-13 Thread Vincent Erickson
EMAIL PROTECTED] Subject: [JAVA3D] Java3D Performance Help Hi guys. Is there any way to speed up Java3D's rendering performance? I know using hardware acceleration is one way. My config is as follows: P-II 450Mhz 256MB Ram Ati Rage Pro 3D AGP 2X JDK 1.2.2 Java3d 1.1.3 for OpenGL Windows NT 4

[JAVA3D] Java3D Performance Help

2000-03-13 Thread Venkata Mahadevan
Hi guys. Is there any way to speed up Java3D's rendering performance? I know using hardware acceleration is one way. My config is as follows: P-II 450Mhz 256MB Ram Ati Rage Pro 3D AGP 2X JDK 1.2.2 Java3d 1.1.3 for OpenGL Windows NT 4 Service Pack 3 How can I tell if the 3d card is being used or