Hi,
Check Java3D's PackageInfo and QueryProperties demos.
There are two properties - textureWidthMax and textureHeightMax, wich can help you.
Resize down your texture if it is too big for your video card.
Low memory vcards works better with small textures, as 256x256.
Alesssandro
"M. Halpi
needed. Of course
the code is much more complicated!
-mike
-Original Message-
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]
On Behalf Of M. Halpin
Sent: Friday, September 17, 2004 10:29 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Large Textures
Has anyone found any
Has anyone found any interesting workarounds for dealing with large textures?
Specifically, I'm interested in the cases of a few several large 2D sprites against 3D
backgrounds at
very high speeds (preferably atleast 30/40fps on older machines with 3D cards). I
would assume
the most reasonable