Re: [JAVA3D] Large Textures

2004-09-20 Thread Alessandro Borges
Hi, Check Java3D's PackageInfo and QueryProperties demos. There are two properties - textureWidthMax and  textureHeightMax, wich can help you. Resize down your texture if  it is  too big for your video card. Low memory vcards works better with  small textures, as 256x256.   Alesssandro   "M. Halpi

Re: [JAVA3D] Large Textures

2004-09-20 Thread Mike Pilone
needed. Of course the code is much more complicated! -mike -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of M. Halpin Sent: Friday, September 17, 2004 10:29 PM To: [EMAIL PROTECTED] Subject: [JAVA3D] Large Textures Has anyone found any

[JAVA3D] Large Textures

2004-09-17 Thread M. Halpin
Has anyone found any interesting workarounds for dealing with large textures? Specifically, I'm interested in the cases of a few several large 2D sprites against 3D backgrounds at very high speeds (preferably atleast 30/40fps on older machines with 3D cards). I would assume the most reasonable