Oops. Anyways, we do here what you all are saying and are trying to
work through the issues. The timing of current events isvery unfortunate,
and I wish nothing but good things for anyone who has worked on Java 3D.
Doug Twilleager
Sun Microsystems
Doug Twilleager wrote:
Thanks Paul. Because of
Ian,
I'm afraid I disagree. While Mac support would be great and certainly a
big benefit to Java 3D, I doubt lack of Mac support had much of an
impact on the success of Java 3D.
Fading, on hold, or cancelled support of Java 3D in my opinion is a huge
mistake of Sun's. APIs like Java 3D are criti
I agree with the sentement regarding commercial grade 3D applications, I think
that the time is definitally right for this. However, I have now lost faith
in Sun's Java3D. I started my project several months ago in Java3D. Life
interrupted for a few months and by the time I got back to it, all o
One example around me, in our school's cs computer lab
all machines used Sun solaris before, now they are all
changed to Linux.
--- Paul Pantera <[EMAIL PROTECTED]> wrote:
> I was a member of the Java 3D group at Sun from its
> inception to the initial
> round of layoffs in November 2001. So per
On Saturday 09 August 2003 00:32, you wrote:
> > -Original Message-
> > From: Paul Pantera [mailto:[EMAIL PROTECTED]
> >
> > ... Perhaps they will
> > eventually decide to make Java 3D open source. However, be
> > careful what you wish for. The Java 3D source is huge and
> > complex. Th
Just wondering...
If Sun doesn't want to open source the Java 3D API,
what is stopping them from coming out with an open source
"simple/model" scenegraph renderer based on jogl ?
Someone like Doug T., from what I have heard and known
about him, should be able to slap one together casually.
At the
reads like
this or "is java3d dead" in the forum.
Ivan.
From: Doug Twilleager <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Lessons Learned
Date: Fri, 8 Aug 2003 09:42:09 -0700
No offense taken.
AIL PROTECTED]
Subject: Re: [JAVA3D] Lessons Learned
Date: Fri, 8 Aug 2003 16:32:00 +0200
> -Original Message-
> From: Paul Pantera [mailto:[EMAIL PROTECTED]
> ... Perhaps they will
> eventually decide to make Java 3D open source. However, be
> careful what you wish for. The
> -Original Message-
> From: William Denniss [mailto:[EMAIL PROTECTED]
>
> >
> > What about Blackdown ? They should have pretty good insight into the
> > complexities of Java3D.
> > Are they interested in developing it further ?
>
> But the problem is that Blackdown only runs on linux which
I would like to take a moment to wonder why Jaav3D seems to be losing
support from Sun... or atleast why support is being directed to other
projects. I can only imagine it is because Java3D has not become as
popular as they had hoped.
IF that is the reason... then all I can wonder is WHY DIDNT JA
-Original Message-
From: William Denniss [mailto:[EMAIL PROTECTED]
Sent: Friday, August 08, 2003 7:50 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Lessons Learned
On Saturday 09 August 2003 00:32, you wrote:
> > -Original Message-
> > From: Paul Pantera [mailto:[EMAIL PROT
> -Original Message-
> From: Paul Pantera [mailto:[EMAIL PROTECTED]
> ... Perhaps they will
> eventually decide to make Java 3D open source. However, be
> careful what you wish for. The Java 3D source is huge and
> complex. There are native sections for Solaris, Windows/OpenGL,
> and W
On Saturday 09 August 2003 10:50, Mario wrote:
> "you loose the benifit of J3D being cross platform"
>
> That's not true...J3D is still cross platform in the sense that code you
> write in Windows will work on Linux...so, you can compile in Windows and
> the classes should transfer to Linux. Althou
I was a member of the Java 3D group at Sun from its inception to the initial
round of layoffs in November 2001. So perhaps I can provide some insight
as to why Java 3D is losing support from Sun.
The reason is because the popularity and performance of Linux and commodity
Intel compatible processor
Very much appreciate it Doug. Extraordinarily comforting
to say the least.
And in general to the list, my humble opinion is that if at
all there was a time to think of doing 3D graphics with Java,
now is probably the best time. Especially so, after all the
public announcements and commitments to 3
No offense taken. The only thing I can offer right now is my
sincerest appologies for this whole process taking so long. I
really do feel for all you developers who have been waiting for
an official answer. My only explanation is that Sun is a big company,
and it sometimes takes big companies a
Thanks Paul. Because of where I am at, I can't say anything too public
about what is going on. We are working towards something that should
make the Java 3D development community happy.
Doug.
Paul Pantera wrote:
I was a member of the Java 3D group at Sun from its inception to the
initial
round
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