PROTECTED]
Betreff: [JAVA3D] Lights and bounds?
I've got a scene consisting of long, narrow quads, and I'd like to
selectively illuminate only portions of those quads. I set up some
light sources with the desired bounding boxes, but what I'm seeing is
that if the bounding box intersec
Hello
On Monday 20 September 2004 20:02, you wrote:
> I set up some
> light sources with the desired bounding boxes, but what I'm seeing is
> that if the bounding box intersects *any* part of the quad, the entire
> quad is subject to illumination from the light, including those portions
> well out
I've got a scene consisting of long, narrow quads, and I'd like to
selectively illuminate only portions of those quads. I set up some
light sources with the desired bounding boxes, but what I'm seeing is
that if the bounding box intersects *any* part of the quad, the entire
quad is subject to illu
- Original Message -
From:
Dani
F.
To: [EMAIL PROTECTED]
Sent: Saturday, June 14, 2003 3:49
PM
Subject: [JAVA3D] Lights problem
Hi everybody:
I have a problem with lights and the material of
the object.
The first thing I do is to set the Appe
Hi everybody:
I have a problem with lights and the material of
the object.
The first thing I do is to set the Appearance of an
object. I create a new Appearance, then I create a new Material and set the
color of the material with setAmbientColor, setDifusseColor and setEmissiveColor
to th
m.
>
> It consist on using PointLight situated in the transformgroup that
contains
> de sun.
>
> thanks in all way.
>
>
> - Original Message -
> From: "Raúl" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, December 27, 2001 7
p that
contains
> de sun.
>
> thanks in all way.
>
>
> - Original Message -
> From: "Raúl" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, December 27, 2001 7:50 PM
> Subject: [JAVA3D] Lights
>
>
> > Im simulatin
, 2001 7:50 PM
Subject: [JAVA3D] Lights
> Im simulating a simple solar system. It has a sun, a planet (rotating
around
> sun) and a moon (rotatin around planet).
> (the planet is not rotating around his own axis).
>
>
> I want that sun emits a shiny light(in all directions) and the
Im simulating a simple solar system. It has a sun, a planet (rotating around
sun) and a moon (rotatin around planet).
(the planet is not rotating around his own axis).
I want that sun emits a shiny light(in all directions) and the light be
reflected on the planet or on the moon. Please, can anyb
Dear Friends,
Thanks for the help regarding the rotation.
I solved it.Now, as I rotate two objects around
one another I like to give 2 different colors.
I use directional lights to give colors,but same
color is seen on both the objects.
Iam confused , is there any other
method? Since Iam a begin
r of the texture.
> >You may need to set the color of your geometry to white.
> >
> >-Lee
> >
> >J. Lee Dixon
> >Software Engineer
> >SAIC - Celebration, FL
> >[EMAIL PROTECTED]
> >
> >
> >-----Original Message-
> >From: Fran
]
>
>
>-Original Message-
>From: François Savard [mailto:[EMAIL PROTECTED]]
>Sent: Wednesday, July 12, 2000 9:11 AM
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] Lights on texture
>
>
>Is there a way to apply lights effects on textures as on others
>surfaces?
>
).
-Pedro Estrada
www.alphatech.com
- Original Message -
From: "François Savard" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 12, 2000 9:10 AM
Subject: [JAVA3D] Lights on texture
> Is there a way to apply lights effects on textures as on o
]]
Sent: Wednesday, July 12, 2000 9:11 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Lights on texture
Is there a way to apply lights effects on textures as on others
surfaces?
François Savard
OPEA-MAT / Civil Engineering Department
Université Laval
Québec-Canada
Is there a way to apply lights effects on textures as on others surfaces?
François Savard
OPEA-MAT / Civil Engineering Department
Université Laval
Québec-Canada
===
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