> What did Galilleo do that corresponds to what I said?
Well, threatened with execution by the catholics he finally claimed having been wrong
- although he was right!!
- J
> As a side note, your resume is very impressive.
Hehe, just paper ;-)
> > > Subject: Re: [JAVA
nt: Sunday, January 21, 2001 4:46 PM
> Subject: Re: [JAVA3D] Lightweight Java 3D
>
>
> > > Subject: Re: [JAVA3D] Lightweight Java 3D
> > >
> > > I apologize for wrongly stating that "Java is invariably slow".
> >
> >
> &g
What did Galilleo do that corresponds to what I said? As a side note, your
resume is very impressive.
- Original Message -
From: "Joerg 'Herkules' Plewe" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, January 21, 2001 4:46 PM
Subject:
> Subject: Re: [JAVA3D] Lightweight Java 3D
>
> I apologize for wrongly stating that "Java is invariably slow".
Like Gallileo did? ;-)
- J
Joerg 'Herkules' Plewe
HARDCODE Development
http://www.hardcode.de
=
I apologize for wrongly stating that "Java is invariably slow".
- Original Message -
From: "Kyle Wayne Kelly" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, January 17, 2001 3:47 PM
Subject: Re: [JAVA3D] Lightweight Java 3D
> Ok, just
emy E. Denton" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, January 17, 2001 1:07 PM
Subject: Re: [JAVA3D] Lightweight Java 3D
> The basic issue is this (as far as I grasp it):
>
> Heavyweight means that the virtual machine gets the native OS to do the
> dra
The basic issue is this (as far as I grasp it):
Heavyweight means that the virtual machine gets the native OS to do the
drawing for a component. IE: VM: Draw me a button at this location.
Lightweight means that the virutal machine does the drawing itself from
something that *looks* like the nati
e usefull in some limited cases, but for the most
part becomes uninteresting fairly quickly. And, this still doesn't solve
the deployment problem completely.
I hope this gives a little insight into these problems.
Doug Twilleager
Sun Microsystems
>MIME-Version: 1.0
>Subject: [JAV
Title: Lightweight Java 3D
Is there anyone out there thinking about doing some kind of Java 3D to Java 2D conversion?
Maybe "conversion" isn't the right word. I've seen some 3D stuff done with Java 2D. For what it was, it wasn't too bad. I am wondering if there is any thought about havin