Doug Twilleager wrote:
Do you have normals on your lines and points? Lighting is disabled
without them.
Doug.
That did the trick, thanks.
--
Alan Hudson
President: Yumetech, Inc. http://www.yumetech.com/
Web3D Open Source Chairhttp://www.web3d.org/TaskGroups/source/
That's the point.
If the geometry's vertexes has colors than
Appearance's material will not override it.
Remove the vertex colors and the lines and points
will accept the material settings.
Alessandro
--- Justin Couch <[EMAIL PROTECTED]> escreveu: > Doug
Twilleager wrote:
>
> > If lighting is
Do you have normals on your lines and points? Lighting is disabled
without them.
Doug.
Justin Couch wrote:
Alessandro borges wrote:
That's the point.
If the geometry's vertexes has colors than
Appearance's material will not override it.
That's not what we're saying. This is a plain line/point
Are lines and points susposed to be affected by Materials in Java3D? I
thought so, but they don't seem to be. I can't find support either way
in the API/Spec documentation.
--
Alan Hudson
President: Yumetech, Inc. http://www.yumetech.com/
Web3D Open Source Chairhttp:/
Justin,
Please send us a test program, if you aren't seeing what Doug has
stated. We'll
investigate it.
- Chien.
Justin Couch wrote:
Doug Twilleager wrote:
If lighting is enabled, then material should apply to all geometry
types -
just like in OpenGL. Might be a driver bug.
Can't be a driv
Alessandro borges wrote:
That's the point.
If the geometry's vertexes has colors than
Appearance's material will not override it.
That's not what we're saying. This is a plain line/point set with no
colouring other than a material node, and all we ever get is white.
--
Justin Couch
My personal guess on this issue...
I think Material colors, atleast as far as Java 3D goes,
have no effect on LineArray UNLESS lighting is enabled
and *line vertex normals* are explicitly specified.
It is unlikely that vertex normals will usually be
specified for LineArray, so enabling lighting an
If lighting is enabled, then material should apply to all geometry types -
just like in OpenGL. Might be a driver bug.
Doug.
Alan Hudson wrote:
Are lines and points susposed to be affected by Materials in Java3D? I
thought so, but they don't seem to be. I can't find support either way
in the A
Doug Twilleager wrote:
If lighting is enabled, then material should apply to all geometry types -
just like in OpenGL. Might be a driver bug.
Can't be a driver bug because we've tried it on at least three different
manufacturers chips - Matrox, ATI and nVidia and they all do the same -
material n
Alan, I don't believe so. Don't quote me but I thought I heard someone
mention at some point that they aren't.
- John Wright
Starfire Research
Alan Hudson wrote:
Are lines and points susposed to be affected by Materials in Java3D? I
thought so, but they don't seem to be. I can't find support ei
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