CW> But as Warren pointed out, it is not supported by the Java Sound Mixer. I
CW> have to go your way, Valdimir. The problem is that different wav files have
CW> to be sychnronized to get the same effect but the java3D-api does not
CW> provide any callback, when a sound playback has finished, so i
Thanks for the answers, Vladimir and Warren.
> Chris, i do VERY doubt that Java3D supports such things as
> markers (and can only wonder how u can say to Java3D which segment to
> play). I myself used separate short wavs (from 2k up to 10k) for each
> event.
I got the idea from the java3d-docum
Chris, i do VERY doubt that Java3D supports such things as
markers (and can only wonder how u can say to Java3D which segment to
play). I myself used separate short wavs (from 2k up to 10k) for each
event.
As to formats, as far as i know only au and wav, not anything advanced
(such as MPEG3 compr
I tried to use wav-Files with markers (created in SoundForge 4.5 XP) to have
a attack, a sustain(which is affected by the loop count) and a release
segment in my sounds. But it doesn't work both in j3d 1.1.3 and 1.2b : The
whole sound file is looped, not only the sustain segment. Any help would be