Re: [JAVA3D] Loop-points in javax.media.j3d.Sound

2000-01-28 Thread Vladimir Olenin
CW> But as Warren pointed out, it is not supported by the Java Sound Mixer. I CW> have to go your way, Valdimir. The problem is that different wav files have CW> to be sychnronized to get the same effect but the java3D-api does not CW> provide any callback, when a sound playback has finished, so i

Re: [JAVA3D] Loop-points in javax.media.j3d.Sound

2000-01-28 Thread Chris Wewerka
Thanks for the answers, Vladimir and Warren. > Chris, i do VERY doubt that Java3D supports such things as > markers (and can only wonder how u can say to Java3D which segment to > play). I myself used separate short wavs (from 2k up to 10k) for each > event. I got the idea from the java3d-docum

Re: [JAVA3D] Loop-points in javax.media.j3d.Sound

2000-01-27 Thread Vladimir Olenin
Chris, i do VERY doubt that Java3D supports such things as markers (and can only wonder how u can say to Java3D which segment to play). I myself used separate short wavs (from 2k up to 10k) for each event. As to formats, as far as i know only au and wav, not anything advanced (such as MPEG3 compr

[JAVA3D] Loop-points in javax.media.j3d.Sound

2000-01-27 Thread Chris Wewerka
I tried to use wav-Files with markers (created in SoundForge 4.5 XP) to have a attack, a sustain(which is affected by the loop count) and a release segment in my sounds. But it doesn't work both in j3d 1.1.3 and 1.2b : The whole sound file is looped, not only the sustain segment. Any help would be