Hello,
I want to load lw3d-objects in j3d and then get everyone of them in a way so
I can set some capabilities.
Say if I have a Scene with 2 Objects (a terrain and house), then I would
like to set
ALLOW_INTERSECT, ALLOW_COUNT_READ, ALLOW_FORMAT_READ, ALLOW_COORDINATE_READ
for Terrain Following (t
y(Shape3D.ALLOW_LOCAL_TO_VWORLD_READ);
PickTool.setCapabilities(shape, PickTool.INTERSECT_FULL);
}
}
}
}
}
From: Alessandro Borges <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Lw3dLoad
July 28, 2003 1:51 PM
Subject: [JAVA3D] Lw3dLoader problem
> hi friends
>
> I changed my "kur" function:
>
> private void kur2 (Scene sce, String st) {
>// Hashtable hash = sce.getNamedObjects();
> BranchGroup branch = sce.getSceneGroup();
> int
hi friends
I changed my "kur" function:
private void kur2 (Scene sce, String st) {
// Hashtable hash = sce.getNamedObjects();
BranchGroup branch = sce.getSceneGroup();
int a = 0;
for (Enumeration e = branch.getAllChildren(); e.hasMoreElements(); ) {
Object obj = e.nextElement();
hi all
I think, I have a Lw3dLoader problem.
My program loads two Scenes, one of them is loaded from a .obj file and the
other is loaded from a .lws file.
Then, these capabilities are set by calling this function:
private void kur (Scene sce) {
Hashtable hash = sce.getNamedObjects();
for (
Mar 2001 17:43:00 -0800
> From: Fiasco <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Lw3dloader
> To: [EMAIL PROTECTED]
>
> Is there anyway to just load lightwave object (LWO) files without having a
> lightwave scene file? (LWS).
>
> If I understand correctly lw3dload
Is there anyway to just load lightwave object (LWO) files without having a
lightwave scene file? (LWS).
If I understand correctly lw3dloader reads the LWS file then parses the LWO
file.
Thanks
Red Faced Newbie
===
To unsubs