r 06, 2000 6:09 PM
To: [EMAIL PROTECTED]
Subject: RE: [JAVA3D] Memory Issues
Ah, OK. So give me more. In the first case you are using indexed
triangles with vertex and normal data? Or do you have texture
coordinates and colors also?
You seem to be assuming that the extra memory usage is comi
n Behalf Of Kevin Rushforth
> > Sent: Monday, November 06, 2000 11:29 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [JAVA3D] Memory Issues: same number of normals and
> > coordinate s, even for indexed Geometry?
> >
> > This is a known limitation of the Indexed
, 2000 9:55 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Memory Issues: same number of normals and coordinates,
even for indexed Geometry?
I would vote for this one ... it would be very useful to introduce this
feature
- it would simplify life a bit :) just a bit . I VOTE
Peter.
Adam Tegen
e that sometime *soon*, J3D should
take a hard look at memory consumption.
-Lee
-Original Message-
From: Mark Ferneau [mailto:[EMAIL PROTECTED]]
Sent: Monday, November 06, 2000 2:08 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Memory Issues: same number of normals and
coordinates, e
ntinued dialog.
Adam
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Kevin Rushforth
Sent: Monday, November 06, 2000 11:29 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Memory Issues: same number of normals and
coordinate s, even for indexed
; From: Discussion list for Java 3D API
> > [mailto:[EMAIL PROTECTED]]On Behalf Of Kevin Rushforth
> > Sent: Monday, November 06, 2000 11:29 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [JAVA3D] Memory Issues: same number of normals and
> > coordinate s, even for inde
om: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Kevin Rushforth
> Sent: Monday, November 06, 2000 11:29 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Memory Issues: same number of normals and
> coordinate s, even for indexed Geometry?
>
> This is
>
> Adam
>
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Kevin Rushforth
> Sent: Monday, November 06, 2000 11:29 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Memory Issues: same number of normals and
> coordinate s,
Monday, November 06, 2000 12:15 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Memory Issues: same number of normals and
> coordinate s, even for indexed Geometry?
>
> Thanks for responding.
>
> Does anyone else listening to this discussion thi
: Re: [JAVA3D] Memory Issues: same number of normals and
coordinate s, even for indexed Geometry?
This is a known limitation of the IndexedGeometryArray API. The
lengths of the coordinates, colors, normal, texcoord arrays must be the
same even for IndexedGeometryArray objects.
We could look into
quot;J. Lee Dixon" <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Memory Issues: same number of normals and coordinate
> s,
> even for indexed Geometry?
>To: [EMAIL PROTECTED]
>
>Yep, I can definitely agree with you there. If you are using an
an exception. This makes no sense for indexing.
Can somebody at Sun PLEASE address this design issue???
-Lee
-Original Message-
From: Adam Tegen [mailto:[EMAIL PROTECTED]]
Sent: Friday, November 03, 2000 5:34 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Memory Issues: same number
hing. XSG, for instance, doesn't
care.
Thanks much,
Adam
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of J. Lee Dixon
Sent: Friday, November 03, 2000 4:55 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Memory Issues: same number
PROTECTED]
Subject: Re: [JAVA3D] Memory Issues: same number of normals and
coordinate s, even for indexed Geometry?
A further question:
A "Vertex" is a combination of coordinate, normal, etc. right? If you
have
an IndexedGeometryArray, why does the number of normals need to equal
the
number
like
cubes.
-Lee
-Original Message-
From: Adam Tegen [mailto:[EMAIL PROTECTED]]
Sent: Friday, November 03, 2000 12:11 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Memory Issues: same number of normals and coordinates,
even for indexed Geometry?
Hello-
I'm doing some tests with Jav
]]
Sent: Friday, November 03, 2000 12:11 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Memory Issues: same number of normals and coordinates,
even for indexed Geometry?
Hello-
I'm doing some tests with Java3D and notices something:
The number of coordinates must equal the number of normals
Hello-
I'm doing some tests with Java3D and notices something:
The number of coordinates must equal the number of normals (when enabled)
etc. At least this is how it seems to be when I use commands like
IndexedTriangleArray.setNormalRefFloat(...)
While this makes sense for non-indexed geometry
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