Re: [JAVA3D] Memory Optimization SOS

2002-11-22 Thread John Wright
Ranjan, I noticed something when I was dealing with a similar issue. If you can break your data into groups so that for instance you'd have 28 branchgroups each with 1000 TG & Shape3Ds, then add the 28 to a root branch group by doing this you can "compile" each branchgroup and it's memory require

Re: [JAVA3D] Memory Optimization SOS

2002-11-22 Thread Artur Biesiadowski
Ranjan.George wrote: Hi All, Been struggling with this issue for quite a while now. Requirement: To be able to display a molecule using spheres (for atoms) and cylinders (for bonds between the atoms) on the Canvas3D. One shape for bond and for atom is probably out of question. You have to find

Re: [JAVA3D] Memory Optimization SOS

2002-11-22 Thread Kevin Glass
Hey, I suppose in many way this is comparable to large data sets of terrains. I use a fairly large data set for my terrain by perform culling by hand. It all really depends on whether you need to see the "whole" molecule at once. If you do, you'll need a more powerful machine. However, if as I exp

[JAVA3D] Memory Optimization SOS

2002-11-22 Thread Ranjan.George
Hi All, Been struggling with this issue for quite a while now. Requirement: To be able to display a molecule using spheres (for atoms) and cylinders (for bonds between the atoms) on the Canvas3D. The size of the molecule can range from 1000s of atoms to 1s of atoms. Number of bonds per atom c

Re: [JAVA3D] Memory Optimization

2001-12-10 Thread Chien Yang
only once). thanks, - Chien Yang Java 3D Team. > Delivered-To: [EMAIL PROTECTED] > X-Accept-Language: en > MIME-Version: 1.0 > Content-Transfer-Encoding: 7bit > Date: Mon, 10 Dec 2001 17:12:07 +0200 > From: Mantes Athanasios <[EMAIL PROTECTED]> > Subject: [JAVA3D]

Re: [JAVA3D] Memory Optimization

2001-12-10 Thread Yazel, David J.
-game.com -Original Message- From: Mantes Athanasios [mailto:[EMAIL PROTECTED]] Sent: Monday, December 10, 2001 10:12 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] Memory Optimization Hi there! I'm new to java3D and I want to create an application which will show 2000 identic

Re: [JAVA3D] Memory Optimization

2001-12-10 Thread Michael Knezevic
--- Mantes Athanasios <[EMAIL PROTECTED]> schrieb: > Hi there! > > I'm new to java3D and I want to create an > application which will show > 2000 identical in appearance sphere objects with > various scales and > positions. I have managed to see my 2K spheres, but > my application > consumes almo

[JAVA3D] Memory Optimization

2001-12-10 Thread Mantes Athanasios
Hi there! I'm new to java3D and I want to create an application which will show 2000 identical in appearance sphere objects with various scales and positions. I have managed to see my 2K spheres, but my application consumes almost 160MB of memory. How can I make my application use significantly l