Ranjan,
I noticed something when I was dealing with a similar issue. If you can
break your data into groups so that for instance you'd have 28
branchgroups each with 1000 TG & Shape3Ds, then add the 28 to a root
branch group by doing this you can "compile" each branchgroup and it's
memory require
Ranjan.George wrote:
Hi All,
Been struggling with this issue for quite a while now.
Requirement: To be able to display a molecule using spheres (for
atoms) and
cylinders (for bonds between the atoms) on the Canvas3D.
One shape for bond and for atom is probably out of question. You have to
find
Hey,
I suppose in many way this is comparable to large data sets of terrains.
I use a fairly large data set for my terrain by perform culling by hand.
It all really depends on whether you need to see the "whole" molecule at
once. If you do, you'll need a more powerful machine. However, if as I
exp
Hi All,
Been struggling with this issue for quite a while now.
Requirement: To be able to display a molecule using spheres (for atoms) and
cylinders (for bonds between the atoms) on the Canvas3D. The size of the
molecule can range from 1000s of atoms to 1s of atoms. Number of bonds
per atom c
only once).
thanks,
- Chien Yang
Java 3D Team.
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> Date: Mon, 10 Dec 2001 17:12:07 +0200
> From: Mantes Athanasios <[EMAIL PROTECTED]>
> Subject: [JAVA3D]
-game.com
-Original Message-
From: Mantes Athanasios [mailto:[EMAIL PROTECTED]]
Sent: Monday, December 10, 2001 10:12 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Memory Optimization
Hi there!
I'm new to java3D and I want to create an application which will show
2000 identic
--- Mantes Athanasios <[EMAIL PROTECTED]> schrieb: > Hi
there!
>
> I'm new to java3D and I want to create an
> application which will show
> 2000 identical in appearance sphere objects with
> various scales and
> positions. I have managed to see my 2K spheres, but
> my application
> consumes almo
Hi there!
I'm new to java3D and I want to create an application which will show
2000 identical in appearance sphere objects with various scales and
positions. I have managed to see my 2K spheres, but my application
consumes almost 160MB of memory. How can I make my application use
significantly l