> Date: Mon, 15 Jul 2002 15:58:48 -0400
> From: David Yazel <[EMAIL PROTECTED]>
>
> The only problem I see is that if I clip "inward" then to create a hole I
> would need two inward facing planes. wouldn't that cause both to to clip in
> opposite directions to infinity, thus clipping ever
terrain with holes use one option or the other.
- Mauricio
-Original Message-
From: David Yazel [mailto:[EMAIL PROTECTED]]
Sent: Monday, July 15, 2002 2:49 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Model clipping
I never got a response on this, so I thought I would resend it. Also, can
Title: RE: [JAVA3D] Model clipping
Dave,
It would indeed be tricky to use clipping planes to create holes, and it may not actually be possible. As you already noticed, you end up clipping everything if you use standard clipping planes to try to create a hole. Java 3D uses clipping plane
>On Mon, 15 Jul 2002 12:38:08 -0700, Mark Hood <[EMAIL PROTECTED]> wrote:
>You should be able to define the direction of the clip plane normal outward to
>create holes if you like. The model clip planes are affected by a bounds or
>bounding leaf as well as hierarchical scope. The clipping is pe
t;Mark Hood" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, July 15, 2002 3:38 PM
Subject: Re: [JAVA3D] Model clipping
> Date: Mon, 15 Jul 2002 14:48:53 -0400
> From: David Yazel <[EMAIL PROTECTED]>
>
> I never got a response on this, so I tho
> Date: Mon, 15 Jul 2002 12:38:08 -0700
> From: Mark Hood <[EMAIL PROTECTED]>
>
> In this representation the vector (A, B, C) is the normal to the plane. If
> you extend this normal from the origin and go a distance D from the origin
> backwards along the normal direction you'll get a poi
> Date: Mon, 15 Jul 2002 14:48:53 -0400
> From: David Yazel <[EMAIL PROTECTED]>
>
> I never got a response on this, so I thought I would resend it. Also, can
> anyone explain the Vector4d that defines the clipping planes, or does anyone
> have examples of how this works?
The Vector4d x,
>
To: <[EMAIL PROTECTED]>
Sent: Sunday, June 16, 2002 12:44 AM
Subject: [JAVA3D] Model clipping
Is it possible to define a model clip such that it makes a hole in geometry?
In other words can the clipping planes be defined such that the planes face
outward? In particular I want to put holes
Is it possible to define a model clip such that it makes a hole in geometry?
In other words can the clipping planes be defined such that the planes face
outward? In particular I want to put holes in the terrain to give access to
basements, etc.
And when it does clip, does it slice triangles or j