Mark -
Thanks for the response...could you elaborate a bit on the two-pass
rendering? I've never dealt with anything like that before.
Thanks again,
Nick
> Date: Mon, 24 Jan 2005 15:32:43 -0600
> From: Nick Stark <[EMAIL PROTECTED]>
>
> I am using a ModelClip object to clip away a po
> Date: Mon, 24 Jan 2005 15:32:43 -0600
> From: Nick Stark <[EMAIL PROTECTED]>
>
> I am using a ModelClip object to clip away a portion of the 3D object.
> However, when this happens, you see the edges of what has been clipped and
> you can see inside of the object at this point. Is there
Hello -
I have a TriangleStripArray surface created from triangular facets defined
in an STL file. I am using a ModelClip object to clip away a portion of
the 3D object. However, when this happens, you see the edges of what has
been clipped and you can see inside of the object at this point. Is
Hello,
> But I don't have sample code for Model Clip, actually its available in the
> CD ROM which comes with the book "Java3D API specification". I have already
> got othere few books except this. It will be great help if some one from the
> group can send me the sample code to use the Model clip
Abhijit Parkhi wrote:
Hi Folks,
Justin : Thanks for the reply!
My application is almost similar as described by you!
"if you need to do sectioning visualisation, like a CAD package where you
want to remove the front half of, say, an engine, to see the internals.
It is not good for showing just a pi
Hi Folks,
Justin : Thanks for the reply!
My application is almost similar as described by you!
"if you need to do sectioning visualisation, like a CAD package where you
want to remove the front half of, say, an engine, to see the internals.
It is not good for showing just a piece of one model."
Abhijit Parkhi wrote:
I am planning to use "ModelClip" to do this, can anybody suggest whether to
use it or not and also any tips
to implement it.
ModelClip is not going to help you much at all. What it does is provide
additional clipping planes through your model - basically just deleting
triangle
Hi Folks,
How are you?
I would like to have suggestion,I want to display the subset of the 3D model
which I have loaded
in my code using OBJ loader.
I am planning to use "ModelClip" to do this, can anybody suggest whether to
use it or not and also any tips
to implement it.
It will be great if a
>From: "Schäfer, Peter" <[EMAIL PROTECTED]>
>Subject: RE: [JAVA3D] ModelClip bug ?
>To: 'Kelvin Chung' <[EMAIL PROTECTED]>, "Schäfer, Peter"
<[EMAIL PROTECTED]>
>Cc: [EMAIL PROTECTED]
>MIME-version: 1.0
>
>
>
>> -Origina
> -Original Message-
> From: Kelvin Chung [mailto:[EMAIL PROTECTED]]
> Sent: Freitag, 21. Juni 2002 20:10
> To: [EMAIL PROTECTED]
> Cc: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] ModelClip bug ?
>
>
>
> >Date: Fri, 21 Jun 2002 10:32:28 +0200
> >F
>Date: Fri, 21 Jun 2002 10:32:28 +0200
>From: "Schäfer, Peter" <[EMAIL PROTECTED]>
>Subject: [JAVA3D] ModelClip bug ?
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>Delivered-to: [EMAIL PROTECTED]
>
>
>Hi there !
>
>I think I've found a bug in the
Hi there !
I think I've found a bug in the ModelClip class.
If the model clip contains at least 3 clipping planes
AND if it is applied to a textured object,
only two clipping planes are actually effective.
If the object has no texture, all clipping planes are effective.
is this a known bug ?
i
Hello,
I have several transparent objects with their names
inside (some OrientedShape3D).
I use a ModelClip with 6 planes to
slice objects but not their name ( I used the ModelClip.addScope(objects)
method ).
I want each name to become
transparent only when it's corresponding object has com
Hello,
I have several transparent objects with their names
inside (some OrientedShape3D).
I use a ModelClip with 6 planes to
slice objects but not their name ( I used the ModelClip.addScope(objects)
method ).
I want each name disappear only when it's
object has completely disappear. so I us
Hi Olivier
> My problem is the clipping start from the 0 0 0 point of my scene.
> How can I set it to start from the top of my object and finish to its bottom?
Simple by setting a different plane equation. Use the bounding of your
shape to calculate a new plane equation for your ModelClip.
EOF,
Hi everybody. Happy new year!
I am using ModelClip in order to Slice some
objects.
This slicer is connected to a Swing'
Jslider.
My problem is the clipping start from the 0 0 0
point of my scene.
How can I set it to start from the top of my object
and finish to its bottom?
Thanks in ad
Hi Kelvin
Thanks a zillion for your reply. You are absolutely right about
z-buffer problems. I also had a similar suspicion and tried to
adjust my front and back clip distances, viewplatform distance
etc. I read some of the tips given in Java3D performance Sutras
available on the net.
The z-buff
us a complete test case for investigation.
Thanks.
- Kelvin
-
Java 3D Team
Sun Microsystems Inc.
>Delivered-To: [EMAIL PROTECTED]
>Delivered-To: [EMAIL PROTECTED]
>Date: Thu, 9 Aug 2001 10:41:11 -0700
>From: R Vegan <[EMAIL PROTECTED]>
>Subject: [JAVA3D] ModelCl
I'm trying to use the ModelClip node in Java3D, on an SGI
machine. Does anyone know the support status wrt this object on
SGI's? Thanks!
DereK
===
To unsubscribe, send email to [EMAIL PROTECTED] and include
19 matches
Mail list logo