Re: [JAVA3D] More on OpenGl, Java, GLUT

2003-06-20 Thread Joerg 'Herkules' Plewe
> > Don't think so. There already is an 'efficient opengl-based scene graph > > written in Java'. > > > > there were already OpenGL bindings for java too, didn't stop them. Ok, your point :) But the other OGL bindings haven't been Suns =

Re: [JAVA3D] More on OpenGl, Java, GLUT

2003-06-20 Thread Jeremy Booth
oerg 'Herkules' Plewe wrote: There he mentions "jsg - an efficient opengl-based scene graph written in Java (not yet available)". Perhaps this is what will be offered on top of JOGL. Don't think so. There already is an 'efficient opengl-based scene graph written in Java'. there were already OpenG

Re: [JAVA3D] More on OpenGl, Java, GLUT

2003-06-20 Thread Joerg 'Herkules' Plewe
> There he mentions "jsg - an efficient opengl-based scene graph > written in Java (not yet available)". > > Perhaps this is what will be offered on top of JOGL. Don't think so. There already is an 'efficient opengl-based scene graph written in Java'. > > Did anyone attend this session? > Yes, m

[JAVA3D] More on OpenGl, Java, GLUT

2003-06-20 Thread á͹´ÃÙÇì à´ÇÔÊѹ (Andrew Davison)
One of the sessions at JavaOne was: "Advanced OpenGL for the Java Platform" http://servlet.java.sun.com/javaone/sf2003/conf/sessions/display-2125.en.jsp One of the speakers was Christopher Kline who has an (old) Web page at the Media Lab: http://web.media.mit.edu/~ckline/ There he mentions "jsg