> > Don't think so. There already is an 'efficient opengl-based scene graph
> > written in Java'.
> >
>
> there were already OpenGL bindings for java too, didn't stop them.
Ok, your point :)
But the other OGL bindings haven't been Suns
=
oerg 'Herkules' Plewe wrote:
There he mentions "jsg - an efficient opengl-based scene graph
written in Java (not yet available)".
Perhaps this is what will be offered on top of JOGL.
Don't think so. There already is an 'efficient opengl-based scene graph
written in Java'.
there were already OpenG
> There he mentions "jsg - an efficient opengl-based scene graph
> written in Java (not yet available)".
>
> Perhaps this is what will be offered on top of JOGL.
Don't think so. There already is an 'efficient opengl-based scene graph
written in Java'.
>
> Did anyone attend this session?
>
Yes, m
One of the sessions at JavaOne was:
"Advanced OpenGL for the Java Platform"
http://servlet.java.sun.com/javaone/sf2003/conf/sessions/display-2125.en.jsp
One of the speakers was Christopher Kline who has an (old)
Web page at the Media Lab:
http://web.media.mit.edu/~ckline/
There he mentions "jsg