Re: [JAVA3D] MouseBehavior: AWT Listener or WakeupOnAWTEvent? That's the questions.

2003-06-17 Thread Daniele Dellafiore
Fabrizio NUNNARI wrote: Are there other "deep" implications? Differences in performances? Reliability? Memory usage? We prefer to use WakeUpOnAWTEvent because on Win32 with MouseListener we loose many mouse clicks. It could be that we have made some errors, but when we switched from MouseListener

[JAVA3D] MouseBehavior: AWT Listener or WakeupOnAWTEvent? That's the questions.

2003-06-17 Thread Fabrizio NUNNARI
Hello, I'm going to customize a "bit" the MouseBehavior (and subclasses) utility class for my purposes. I was wondering why two modes have been implemented to listen to mouse events. One is based on WakeupOnAWTEvent, native in the Behavior mechanism, the second is based on the MouseBehavior class

[JAVA3D] MouseBehavior

2002-03-03 Thread Gael
Hi, I would like to know when the user is clicking on a specific object within my world. I really don't know where to start. I read about PickObject. But how can I know if the user is clicking on it? There is not mouseClicked method associated with this class. Is anyone has an idea or a schem

Re: [JAVA3D] MouseBehavior & reset Flag

2002-02-13 Thread Salsby, Kent
Sorry for this posting... please disregard. Kent -Original Message- From: Salsby, Kent [mailto:[EMAIL PROTECTED]] Sent: Wednesday, February 13, 2002 9:55 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] MouseBehavior & reset Flag Jam, I followed the instructions for setting up a

Re: [JAVA3D] MouseBehavior & reset Flag

2002-02-13 Thread Salsby, Kent
Jam, I followed the instructions for setting up a new Struts project. I followed the instructions to the letter... There is no Index.jsp in available to right click on. Whassup? btw, Till now, I haven't been able to get Struts to work in JBuilder so I've been using my favorite text editor. I

[JAVA3D] MouseBehavior & reset Flag

2002-02-13 Thread Raj Vaidya
This is kinda weird... My geometry seems to jump when I enable MouseBehavior after having previously disabled it. Just based on a cursory glance of the MouseBehavior class, should the "reset" boolean field be set equal to true upon disabling a MouseBehavior ? still trying to debug Thanks i

Re: [JAVA3D] MouseBehavior

1999-12-16 Thread Chris Mc Clements
IL PROTECTED]> Sent: Thursday, December 16, 1999 5:55 PM Subject: [JAVA3D] MouseBehavior > I'm having some problems understanding how a MouseBehavior works. > > I'd like to write my own MouseBehavior class with extends the current > MouseBehavior. Could anyone please poin

[JAVA3D] MouseBehavior

1999-12-16 Thread Bernard Choi
I'm having some problems understanding how a MouseBehavior works. I'd like to write my own MouseBehavior class with extends the current MouseBehavior. Could anyone please point me to any tutorials or samples ? Thanx a lot in advance. ==

Re: [JAVA3D] MouseBehavior callback

1999-11-13 Thread Daniel Selman
; [mailto:[EMAIL PROTECTED]]On Behalf Of Hai Ning > Sent: 13 November 1999 23:42 > To: [EMAIL PROTECTED] > Subject: [JAVA3D] MouseBehavior callback > > > MouseRotate is horrible for navigation. so i am > trying to write my own. can anyone tell me some > info on this? > in par

[JAVA3D] MouseBehavior callback

1999-11-13 Thread Hai Ning
MouseRotate is horrible for navigation. so i am trying to write my own. can anyone tell me some info on this? in particular, how does MouseBehavior take mouse screen position x and y and translate them into a transform3d object? i have to intercept the callback function of MouseBehavior and decode