Re: [JAVA3D] Multi-texture bugs by the bucket-load

2003-03-26 Thread Kelvin Chung
Hi Justin, >> When all 4 texture stages button are uncheck, it should display a white >> image. But J3D fail to disable the first texture stage, >> instead it pick up the last texture environment set (which is background >> texture). That's why you see background texture >> swap in. This is bug 48

Re: [JAVA3D] Multi-texture bugs by the bucket-load

2003-03-24 Thread Justin Couch
Kelvin Chung wrote: The text does not show up using NormalMap, only Reflection map can see it. All the stages are download to OGL correctly so I believe this is not a bug but the region just map to an area without text. Could be. Depends on the viewing angle. Other normal map stuff seems to work O

Re: [JAVA3D] Multi-texture bugs by the bucket-load

2003-03-21 Thread Kelvin Chung
Hi Justin, The first thing you should see is a single polygon in front of you with a white background textured geometry behind it. Everything is turned on at this point, so by rights you should be seeing the reflected text, a bump map, stencil map and light map all applied to the polygon. This is