Re: [JAVA3D] Multi-texture question

2000-11-25 Thread John Wright
gt; > > > > > The overlay is in a JWindow, but all the graphics for chat history, > > > etc is painted using a graphics context, so when I am ready to try > > > video textures again I will build the textures using the same code. > > > In my mind the chat box needs to be translu

Re: [JAVA3D] Multi-texture question

2000-11-25 Thread Paraskevas Orfanides
at box needs to be translucent because it takes up so > > much real estate. > > > > > > > > Dave Yazel > > > > Cosm Development Team > > > > - Original Message - > > > > From:Shawn Kendall <mailto:[EMAIL PROTECTED

Re: [JAVA3D] Multi-texture question

2000-11-24 Thread Shawn Kendall
am > > - Original Message - > > From:Shawn Kendall <mailto:[EMAIL PROTECTED]> > > To:[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> > > Sent: Wednesday, November 22, 2000 4:54 PM > > Subject: Re: [JAVA3D] Multi-texture question > > &g

Re: [JAVA3D] Multi-texture question

2000-11-23 Thread David
having the shaded areas be out of sync with the sun. Dave - Original Message - From: Shawn Kendall <[EMAIL PROTECTED]> To: Discussion list for Java 3D API <[EMAIL PROTECTED]>; David <[EMAIL PROTECTED]> Sent: Wednesday, November 22, 2000 8:20 PM Subject: Re: [JAVA3D] Mult

Re: [JAVA3D] Multi-texture question

2000-11-22 Thread David
From:Shawn Kendall To:[EMAIL PROTECTED] Sent: Wednesday, November 22, 2000 2:33 PM Subject: Re: [JAVA3D] Multi-texture question I have worked with multi-texture quite a bit now and I have run into many, many problems.  However, all

Re: [JAVA3D] Multi-texture question

2000-11-22 Thread Charmaine Lee
1.0 > Content-Transfer-Encoding: 7bit > X-Priority: 3 > X-MSMail-Priority: Normal > X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 > Date: Tue, 21 Nov 2000 21:28:56 -0500 > From: David <[EMAIL PROTECTED]> > Subject: [JAVA3D] Multi-texture question > To: [EMAIL P

Re: [JAVA3D] Multi-texture question

2000-11-22 Thread Shawn Kendall
Hi David,    Great looking snapshot! I have two questions for ya. 1)  Is the detail texture on the rocks and the ground the same? It looks like it but not quite sure - didn't see any seams though so it must be 2)  Is the "main" texture is a procedure generate full color image that is mapped pe

Re: [JAVA3D] Multi-texture question

2000-11-22 Thread David
: Wednesday, November 22, 2000 2:33 PM Subject: Re: [JAVA3D] Multi-texture question I have worked with multi-texture quite a bit now and I have run into many, many problems.  However, all but one were in our code.  It's just gets confusing very quick!  I'd like to see

Re: [JAVA3D] Multi-texture question

2000-11-22 Thread Shawn Kendall
I have worked with multi-texture quite a bit now and I have run into many, many problems.  However, all but one were in our code.  It's just gets confusing very quick!  I'd like to see the entire exception dump.  Check like crazy (as if you didn't!) and if it won't come clean.  If not,  "whip" up

[JAVA3D] Multi-texture question

2000-11-21 Thread David
I am getting a null pointer exception when I try to set a texture coordinate for unit state 0. When I created the triangle strip array I asked for two texture sets like this: public TriangleStripArray getGeometryDefinition( int vertexPoints, int perStrip[] ) { Log.log.println(LogType.EX

Re: [JAVA3D] Multi Texture Question

2000-05-26 Thread Charmaine Lee
o the one tex coord set. -Charmaine Lee Java3D Team > X-Accept-Language: en > MIME-Version: 1.0 > Date: Wed, 24 May 2000 18:20:15 -0700 > From: Andrew Barras <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] Multi Texture Question > Comments: To: [EMAIL PROT

Re: [JAVA3D] Multi Texture Question

2000-05-24 Thread Andrew Barras
Well I have been playing around with MultiTexturing all day and have found several interesting problems. Here are my conclusions: My initial test system was a PIII with a GeForce card from NVIDIA. I modified the MultiTextureTest app that comes with the java3d distribution to include the sourc

Re: [JAVA3D] Multi Texture Question

2000-05-23 Thread Andrew Barras
t-Language: en > > MIME-Version: 1.0 > > Content-Transfer-Encoding: 7bit > > Date: Mon, 22 May 2000 21:46:40 -0700 > > From: Andrew Barras <[EMAIL PROTECTED]> > > Subject: [JAVA3D] Multi Texture Question > > To: [EMAIL PROTECTED] > > > > Hey gang, &

Re: [JAVA3D] Multi Texture Question

2000-05-23 Thread Charmaine Lee
uage: en > MIME-Version: 1.0 > Content-Transfer-Encoding: 7bit > Date: Mon, 22 May 2000 21:46:40 -0700 > From: Andrew Barras <[EMAIL PROTECTED]> > Subject: [JAVA3D] Multi Texture Question > To: [EMAIL PROTECTED] > > Hey gang, > > I am trying to create a GeometryA

[JAVA3D] Multi Texture Question

2000-05-22 Thread Andrew Barras
Hey gang, I am trying to create a GeometryArray with multiple texture maps. I am not clear however how to specify multiple sets of UV coordinates. Are they just all put in one big array? If so, how do we specify which vert goes with which? I'm confused. Any help would be appreciated. Thanks