gt; > >
> > > The overlay is in a JWindow, but all the graphics for chat history,
> > > etc is painted using a graphics context, so when I am ready to try
> > > video textures again I will build the textures using the same code.
> > > In my mind the chat box needs to be translu
at box needs to be translucent because it takes up so
> > much real estate.
> >
> >
> >
> > Dave Yazel
> >
> > Cosm Development Team
> >
> > - Original Message -
> >
> > From:Shawn Kendall <mailto:[EMAIL PROTECTED
am
>
> - Original Message -
>
> From:Shawn Kendall <mailto:[EMAIL PROTECTED]>
>
> To:[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
>
> Sent: Wednesday, November 22, 2000 4:54 PM
>
> Subject: Re: [JAVA3D] Multi-texture question
>
>
&g
having the shaded areas be out of sync with the sun.
Dave
- Original Message -
From: Shawn Kendall <[EMAIL PROTECTED]>
To: Discussion list for Java 3D API <[EMAIL PROTECTED]>; David
<[EMAIL PROTECTED]>
Sent: Wednesday, November 22, 2000 8:20 PM
Subject: Re: [JAVA3D] Mult
From:Shawn
Kendall
To:[EMAIL PROTECTED]
Sent:
Wednesday, November 22, 2000 2:33 PM
Subject:
Re: [JAVA3D] Multi-texture question
I have worked with multi-texture quite a bit now and I have
run into many, many problems. However, all
1.0
> Content-Transfer-Encoding: 7bit
> X-Priority: 3
> X-MSMail-Priority: Normal
> X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200
> Date: Tue, 21 Nov 2000 21:28:56 -0500
> From: David <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Multi-texture question
> To: [EMAIL P
Hi David,
Great looking snapshot! I have two questions for ya.
1) Is the detail texture on the rocks and the ground the same? It looks
like it but not quite sure - didn't see any seams though so it must be
2) Is the "main" texture is a procedure generate full color image that is mapped pe
: Wednesday, November 22, 2000 2:33
PM
Subject: Re: [JAVA3D] Multi-texture
question
I have worked with multi-texture quite a bit now and I have run
into many, many problems. However, all but one were in our code.
It's just gets confusing very quick! I'd like to see
I have worked with multi-texture quite a bit now
and I have run into many, many problems. However, all but one were in our
code. It's just gets confusing very quick!
I'd like to see the entire exception dump. Check like crazy (as if you didn't!)
and if it won't come clean. If not, "whip" up
I am getting a null pointer exception when I try to set a texture coordinate
for unit state 0. When I created the triangle strip array I asked for two
texture sets like this:
public TriangleStripArray getGeometryDefinition( int vertexPoints, int
perStrip[] ) {
Log.log.println(LogType.EX
o the
one tex coord set.
-Charmaine Lee
Java3D Team
> X-Accept-Language: en
> MIME-Version: 1.0
> Date: Wed, 24 May 2000 18:20:15 -0700
> From: Andrew Barras <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] Multi Texture Question
> Comments: To: [EMAIL PROT
Well I have been playing around with MultiTexturing all day and have
found several
interesting problems. Here are my conclusions:
My initial test system was a PIII with a GeForce card from NVIDIA. I
modified the
MultiTextureTest app that comes with the java3d distribution to include
the sourc
t-Language: en
> > MIME-Version: 1.0
> > Content-Transfer-Encoding: 7bit
> > Date: Mon, 22 May 2000 21:46:40 -0700
> > From: Andrew Barras <[EMAIL PROTECTED]>
> > Subject: [JAVA3D] Multi Texture Question
> > To: [EMAIL PROTECTED]
> >
> > Hey gang,
&
uage: en
> MIME-Version: 1.0
> Content-Transfer-Encoding: 7bit
> Date: Mon, 22 May 2000 21:46:40 -0700
> From: Andrew Barras <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Multi Texture Question
> To: [EMAIL PROTECTED]
>
> Hey gang,
>
> I am trying to create a GeometryA
Hey gang,
I am trying to create a GeometryArray with multiple texture maps. I am
not clear however how to specify multiple sets of UV coordinates. Are
they just all put in one big array? If so, how do we specify which vert
goes with which?
I'm confused. Any help would be appreciated.
Thanks
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