Re: [JAVA3D] Multiplayer server setup in Java3d...

2001-01-09 Thread Brian Eppert
lication. The server works only > to > transmit communication. The client takes all of the other tasks. > > > Qiuli > > -Original Message- > From: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED]]On Behalf Of Ralph Jones > Sent: Tuesday, January 09, 2001 12:59

Re: [JAVA3D] Multiplayer server setup in Java3d...

2001-01-09 Thread Qiuli Sun
[mailto:[EMAIL PROTECTED]]On Behalf Of Ralph Jones Sent: Tuesday, January 09, 2001 12:59 PM To: [EMAIL PROTECTED] Subject: [JAVA3D] Multiplayer server setup in Java3d... Hi, I was wondering how you’ve all approached the creation of server apps in shared java3D. I’m making a multiplayer game, and will

[JAVA3D] Multiplayer server setup in Java3d...

2001-01-09 Thread Ralph Jones
Hi, I was wondering how you’ve all approached the creation of server apps in shared java3D. I’m making a multiplayer game, and will use a server app with multiple client apps. Most of the interactions in the game will be controlled by the server, with the client only controlling their own movem