[JAVA3D] multiple locales

2003-03-25 Thread McCormick, Brian
Hello, I'm plotting the earth and objects on the earth at their true sizes. Doing this causes the objects on the earth to be rendered inappropriately. I've heard that multiple locales can fix this problem. Is this true? If so, does anyone have any sample code that shows this being done. Thank

[JAVA3D] Multiple Locales

2003-01-31 Thread Ranjan.George
Hi All, Have been trying to understand the Java3D hierarchy. As i understand, a locale provides a co-ordinate system to the universe. But it is stated that a universe can have multiple locales. I can understand that too to some extent. When we add a node we specify its position, geometry, etc w

[JAVA3D] Multiple Locales Vs. Single Locale with multiple Branches/Translations/Shapes

2001-05-10 Thread Aaron Hand
I am writing a simulation program that boils down to plotting multiple points (or 3D objects) in space with a very flat box to represent the ground, a third person view, and a first person view w.r.t. a point. During execution points will be added, removed and moved. During execution the user c

[JAVA3D] Multiple Locales Part 2 :

2001-01-19 Thread Zak
Multiple Locales Part 2 :   Does each Locale created need its own View Branch?   Zak

[JAVA3D] Multiple Locales

2001-01-19 Thread Zak
Problem: I am placing objects in a overall Locale( universe ) . Each object has its own Locale and needs to be placed in the overall Locale. It tells me that 2 CAnvas3D objects are being shared. What do I need to do?   Zak