Hello,
I'm plotting the earth and objects on the earth at their true sizes. Doing
this causes the objects on the earth to be rendered inappropriately. I've
heard that multiple locales can fix this problem. Is this true? If so,
does anyone have any sample code that shows this being done. Thank
Hi All,
Have been trying to understand the Java3D hierarchy.
As i understand, a locale provides a co-ordinate system to the universe.
But it is stated that a universe can have multiple locales. I can
understand that too to some extent. When we add a node we specify its
position, geometry, etc w
I am writing a simulation program that boils down to plotting multiple
points (or 3D objects)
in space with a very flat box to represent the ground, a third person view, and a
first person
view w.r.t. a point. During execution points will be added, removed and moved. During
execution
the user c
Multiple Locales Part 2 :
Does each Locale created need its own View
Branch?
Zak
Problem: I am placing objects in a overall Locale(
universe ) . Each object has its own Locale and needs to be placed in the
overall Locale. It tells me that 2 CAnvas3D objects are being shared. What do I
need to do?
Zak