>
> 1-It looks like the all texture sets are applied at every vertice
Only those texture units that are enabled will be applied.
If both of the texture units are enabled, yes, both textures
will be applied. And that's what multi-textures is supposed to do.
> 3-The texture
Charmaine Lee
> Sent: Thursday, August 24, 2000 1:23 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Multiple Textures in an Object
>
> Hi David,
>
> There is a bug in Java3D 1.2 in using two tex coords sets. Try
> using the same tex coord set for both texture un
gt; Subject: [JAVA3D] Multiple Textures in an Object
> To: [EMAIL PROTECTED]
>
> Hi all!
>
> Perhaps this does not do what I thought it would do. Or perhaps I am using
> it wrong.
>
> 1. I have defined a triangle strip array
> 2. I have two tex coord sets defined, mapped
Hi all!
Perhaps this does not do what I thought it would do. Or perhaps I am using
it wrong.
1. I have defined a triangle strip array
2. I have two tex coord sets defined, mapped to tex units 0 and 1
3. I have a terrain mesh. As I am building the vertices I am specifying the
texture coordinate