Hi,
I stumbled across my own workaround.
If I call the removeAllLocales method on my VirtualUniverse, immediately
after creating it and before adding any Locales or anything else, I do
not get the problem of diappearing textures.
All I can see from the source code (isn't open source great!) is that
Hi Mike,
Yes, the reporter of that issue thought my problem was similar. The
website reports that the issue has been fixed and I look forward to
trying the next release.
In the meantime, I would be grateful if anyone can suggest a workaround.
Thanks,
-Paul
==
ssage-
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]
On Behalf Of Paul Brown
Sent: Tuesday, August 17, 2004 11:47 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Multiple canvas views of the same scene resulting in lost
textures
Hi,
I have two view objects in my universe.
One of the
Hi,
I have two view objects in my universe.
One of the views has two canvases attached to it, the other has one canvas.
Therefore, I have three canvases, two of which have the same view of the
virtual world.
Let me draw a quick scenegraph:
View 1 ---Canvas 1
|Canvas 2
Vi
.getLocale());
//--
// repeat the same process for your canvas3D n. 3,4,5,6!
Rgds,
TGG !:§)=
>From: Jyothi Mohan <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject:
SimpleUniverse is, as its name says, for simple applications. Use VirtualUniverse if
you want complete control over the scene graph structure. I think there are some
example about the minimum code needed in the archives.
Jyothi Mohan schrieb:
> Hi everyone,
> I am not sure how to imple
Hi everyone,
I am not sure how to implement this requirement. Please help me.
I need to display a JTextArea followed by an object on a Canvas3D and
another JTextArea followed by a different object on another Canvas3D. The
objects on the two canvaes are not dependant on each other.
I can't