Re: [JAVA3D] Navigation by changing viewer transformGroup

2001-08-24 Thread Lan Wu-Cavener
Thank you very much, mattie! I guess that I was confused by myself. Your code demonstrated the concepts of behavior more clearer. it helped me to figure out where I could play a little trick on top of your idea. It works pretty well. As I said, Java3D move scene in the X,Z direction in object coo

Re: [JAVA3D] Navigation by changing viewer transformGroup

2001-08-23 Thread matthias sweertvaegher
Hi Lan I wrote a mousebehavior class that may help you. I also add it to the viewplatformtransform you can specify the translations/rotations as you mention (so without input from the user). However, it is a behavior class that is specifically written for my application so it navigates maybe a

Re: [JAVA3D] Navigation by changing viewer transformGroup

2001-08-23 Thread Lan Wu-Cavener
Since I have not seen any response to this mail, I will give my opinion. This question may be for Java3D team. I wish Java3D provides us with an interface that programmer can specify the x and z translations for the Behavior. This is similar to that a programmer can activate a button press withou

[JAVA3D] Navigation by changing viewer transformGroup

2001-08-22 Thread Lan Wu-Cavener
Hi, I have been struggling with this for a week. I was wondering if any one having the experience and solution to my problem. Since my 3D scene contains huge amount of objects, it is faster to navigate the scene by modifying the viewer's transformGroup. I know that default Java Mouse Behavior onl