This describes my problem exactly, I believe the answer involves changing the
imageplate using the headtracked configuration. There is an example
of Java3D in a CAVE in a paper that was published in the May/June 1999 issue
of IEEE called "Projects in VR" : The Java3D API and VR.
Could we please h
There have been several more posts on the subject but no response from
Sun
I don't know if this has fallen on deaf ears, or if I failed
to explain the problem well enough. So I will attempt again.
I have three machines, therefore three JVM's, three View's and three
Canvas3d's that need to work
It's deja vu all over again
I reported this problem at length (and tried most of what you have
tried) on the list quite a while ago in 1.1 days. Since it seemed
such a fundamental thing I assumed that it would be addressed in 1.2.
I take it from your comments that it was not.
My conclusion
So...I've been scouring the API docs and online manual. I have a better
understanding of the intended use for the Java3D View Model but I am
still having no luck getting it to do what I need.
I need to create what appears to be a seamless scene across at least
three separate Canvas3D's and Views