In my application I am simulating what can be seen from a real, calibrated
camera. For this camera the center of projection (the eyepoint in Java3D
terminology) does not necessarily lie at the center of the image.

I can see how this can be modelled using compatibilty mode but 1) this
complicates the code a little and 2) I am concerned about the problems
of portability mentioned in the documentation.

Being relatively new to Java3D I am unsure whether there is a more
principled way of off-centering the eyepoint. One trick, although very
inefficient, is to render a much larger image with a centered
eyepoint and then crop the image to the pixels corresponding to my
off-centered camera.

Any comments would be appreciated.

Anthony.

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