I learned a few tricks in this article which improved my frame rates 10 fps.

Things like:

"Use the same sampling function for minification and magnification
If both the minification and magnification filters are GL_NEAREST or
GL_LINEAR then there's no reason OpenGL has to compute the lambda value
which determines whether to use minification or magnification sampling for
each fragment. Avoiding the lambda calculation can be a good performace
improvement. "

I had no idea!

 http://www.mesa3d.org/brianp/sig97/perfopt.htm

Dave Yazel

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