Re: [JAVA3D] Optimization for shared appearances

2001-03-19 Thread Uma Sabada
MSMail-Priority: Normal > X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 > Date: Sat, 17 Mar 2001 19:35:42 -0500 > From: David <[EMAIL PROTECTED]> > Subject: [JAVA3D] Optimization for shared appearances > To: [EMAIL PROTECTED] > > This is a question for the Sun eng

Re: [JAVA3D] Optimization for shared appearances

2001-03-18 Thread David
Thanks Daniel, thats a very informative response. Dave Yazel Cosm Development Team http://www.cosm-game.com/ - Original Message - From: Daniel Selman <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, March 18, 2001 11:50 AM Subject: Re: [JAVA3D] Optimizatio

Re: [JAVA3D] Optimization for shared appearances

2001-03-18 Thread Daniel Selman
Dave, In there absence I'll have a go... 1. Yes, Java 3D does try to do this sort of optimization. You have probably seen the RenderMolecule, RenderAtom classes reported in exceptions etc. Operations to be sent to the native renderer are described using a RenderMolecule (which has an associated

[JAVA3D] Optimization for shared appearances

2001-03-17 Thread David
This is a question for the Sun engineers. 1. If you have two shapes which have different appearences, but the same material, do you sort and then only send the material once if possible? 2. Do you sort materials, etc based on their values or the actual instantiation of the Java object? So if I