MSMail-Priority: Normal
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> Date: Sat, 17 Mar 2001 19:35:42 -0500
> From: David <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Optimization for shared appearances
> To: [EMAIL PROTECTED]
>
> This is a question for the Sun eng
Thanks Daniel, thats a very informative response.
Dave Yazel
Cosm Development Team
http://www.cosm-game.com/
- Original Message -
From: Daniel Selman <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, March 18, 2001 11:50 AM
Subject: Re: [JAVA3D] Optimizatio
Dave,
In there absence I'll have a go...
1. Yes, Java 3D does try to do this sort of optimization. You have probably
seen the RenderMolecule, RenderAtom classes reported in exceptions etc.
Operations to be sent to the native renderer are described using a
RenderMolecule (which has an associated
This is a question for the Sun engineers.
1. If you have two shapes which have different appearences, but the same
material, do you sort and then only send the material once if possible?
2. Do you sort materials, etc based on their values or the actual
instantiation of the Java object? So if I