Hi
Thanks to Dave's post I spotted something very very obvious,
.setDepthBufferEnabled on rendering attributes, having set this to false on
*all* HUD components it now works as expected with OrderedGroups
*slaps self round for not spotting it before*
Thanks Dave
Cheers
Jeremy
--
Homepage: ht
Yazel, David J. wrote:
There is a trick to this. We have the same sort of hud design, and we use
ordered group to force the layering of the components in a hud window. I
believe the following screenshot shows the effect you are looking for, where
transparent objects in the scene are properly mixe
There is a trick to this. We have the same sort of hud design, and we use
ordered group to force the layering of the components in a hud window. I
believe the following screenshot shows the effect you are looking for, where
transparent objects in the scene are properly mixed with the overlay:
ht
t; <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, June 03, 2003 2:44 PM
Subject: Re: [JAVA3D] OrderedGroup and transparency
> Hi
>I guess I didn't explain well enough what I'm doing. I have a 3d world
that
> contains transparent objects, these interact wi
Hi
I guess I didn't explain well enough what I'm doing. I have a 3d world that
contains transparent objects, these interact with each other as expected (most
used to simulate lights/lens flare), then I am creating a HUD close to the
viewer. The hud is designed to accept multiple levels and each o
lt;[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, June 03, 2003 1:51 PM
Subject: Re: [JAVA3D] OrderedGroup and transparency
> i have never use transparency. could you give some example.
>
> thanks
> -Message d'origine-
> De : Vladimir Vernikovski
i have never use transparency. could you give some example.
thanks
-Message d'origine-
De : Vladimir Vernikovski <[EMAIL PROTECTED]>
À : [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date : mardi 3 juin 2003 12:40
Objet : Re: [JAVA3D] OrderedGroup and transparency
>On Mon,
On Mon, 2 Jun 2003 14:48:31 +0100, Jeremy Booth <[EMAIL PROTECTED]> wrote:
>Hi
> I'm still having troubles with multiple transparencies, but having spend 4
>days at it' I noticed the one difference to the code that works, and what I'm
>doing, mine are buried under an ordered group, if I change t
Hi!
If you use complex secluded transparency objects, OrderedGroup not help. OrderedGroup
just make render objects one by one in compliance with childIndexOrder parameter. Try
to use Universe options:
u.getViewer().getView().setTransparencySortingPolicy(View.TRANSPARENCY_SORT_GEOMETRY);
u.getVie
Hi
I'm still having troubles with multiple transparencies, but having spend 4
days at it' I noticed the one difference to the code that works, and what I'm
doing, mine are buried under an ordered group, if I change this for a
branchgroup the transparencies work with each other, and I can see tran
Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Olivier fillon
Sent: Tuesday, February 15, 2000 11:11 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] OrderedGroup and Transparency
Hi fellow avatars,
I have icons of vehicule driving on a road, to be usre to have the vehicle
on t
Hi fellow avatars,
I have icons of vehicule driving on a road, to be usre to have the vehicle
on top of the road (even if they have same z or just a slight z diff, I am
using ordered group=>
the problem, now, the transparent background of the icon does not work
anymore.
As I understand things, my
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