Never mind - I was just upset that there was a lot of junk information given
that did not seem to be pertinent to the problem reported.
With "knowing Java" I was rather referring to a "certain minimum Java skill
level", which is definitively a pre-req before one can start to tackle
Java3D.
H.
==
I don't think this is really in the spirit of things. The first step on the
path to knowing everything is knowing nothing you know.
N
> - consider this code snippet : ...
> Vector comp1 = new Vector();
> comp1= processComplement(hix,viis);
> objRoot.addChild(makeOneGraph(k,comp1))
Isaac,
I'd guess that the memory hog is buried in the not shown method
makeOneGraph().
That's where I would start digging if Mona's suggestion about upping the
memory you give to the JVM at startup does'nt cut it.
All the code you have shown us, does not seem to be relevant for the problem
to oc
I'm not sure what your direct cause is. To increase
memory look at
http://www.j3d.org/faq/running.html#memory
I have a question, though, why are you using a for and
a switch to execute your commands? Just execute the
commands directly sequentially, since that is what is
going to happen anyway... I
> Exception in thread "main" java.lang.OutOfMemoryError
You need to give it more memory. Try:
java -mx128M ...
Cheers,
Mona
==
Mona Wong-Barnum
National Center for Microscopy and Imaging Research
University of Cali
Dear all:
i am in trouble with java3D again.
i have created a branch group with six children.each of the children is also
a branch group containing a scene to be displayed, something like
scene = createSceneGraph(vis);
scene.compile();
pickCanvas = new PickCanvas(canvas, scene);
By Microsoft MimeOLE V5.00.2314.1300
Date: Mon, 12 Jun 2000 15:31:16 -0700
From: Ching Lai <[EMAIL PROTECTED]>
Subject: [JAVA3D] out of memory error in java 3D
To: [EMAIL PROTECTED]
It seems Java 3D memory never get released. I modify
the HelloUniverse sample program to add a "for" loop
to
it might have
something to do with the garbage collection of Canvas3D and
SimpleUniverse objects.
Ching
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Justin Couch
> Sent: Monday, June 12, 2000 5:39 PM
> To: [EMAIL PROTECTED]
&g
Ching Lai wrote:
> out of memory exception. I am running on NT4.0 with
> 256M byte of RAM on Jdk1.2.2 and J3d 1.13 release.
> I did not use -Xmx options to increase heap size.
> Does any one have the same "memory leak" problem
> in using 3D? I have attached a copy of modified program
> for Hell
It seems Java 3D memory never get released. I modify
the HelloUniverse sample program to add a "for" loop
to create scene and SimpleUniverse. The program get
out of memory exception. I am running on NT4.0 with
256M byte of RAM on Jdk1.2.2 and J3d 1.13 release.
I did not use -Xmx options to increa
10 matches
Mail list logo