Nathan Bower wrote:
> Hi David, list,
>
> You mentioned in your release of the overlay classfiles that it wasnt the
> final version. Do you have the final version now? I dont think I ever
> recieved it through the list :(
I've got a version that's in the j3d.org code repository. It's been
throu
ginal Message -
From: Nathan Bower <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, January 06, 2002 9:11 AM
Subject: Re: [JAVA3D] Overlay Library
Hi David, list,
You mentioned in your release of the overlay classfiles that it wasnt the
final version. Do you have the fin
Hi David, list,You mentioned in your release of
the overlay classfiles that it wasnt thefinal version. Do you have the final
version now? I dont think I everrecieved it through the list
:(TIA,NathanFrom a while back:> From: "David
Yazel"> Here is our first cut at an overlay library. This isn
Can someone please give me an example of using the Overlay
library with a Virtual Universe?
I have worked with the HelloOverlayGroup example provided with
the library and it works fine. However when I try to use the same overlay in my
own program (which uses a Virtual Universe) I don't see any
ot to attach the file TimeProvider.java for the interface. I am
attaching it now.
Dave
- Original Message -
From: David Yazel <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, June 18, 2001 8:36 AM
Subject: [JAVA3D] Overlay Library
Here is our first cut at an overlay lib
Here is our first cut at an overlay library. This isn't the final
distribution form, just the source which you can compile and test. There
are a few packages:
com.xith.java3d.testbed : simple platform for testing code.
com.xith.java3d.overlay: Support code and test code for overlays
com.xith.cl
-Original Message-
> From: Blaine Alex Bell [mailto:[EMAIL PROTECTED]]
> Sent: Monday, June 11, 2001 4:25 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Overlay Library: Implemented
>
>
> Woops, forgot to put this test file with my last message. This program
]
Subject: Re: [JAVA3D] Overlay Library: Implemented
Blaine, thanks for the code. With all the talk about overlays right now, I
don't understand why no one else has commented on it. Any way, I look
forward to playing with it in a couple of days.
Raffi
-Original Message-
From: Blaine Alex
Hi Yazel
> never tried using them to put an object into the scene. I don't know
> anything about them. How are they implemented in DirectX and OpenGL?
Hmm hard to tell but in my experience so far they are very slow in DirectX
compared to OpenGL seems to me it's not an accelerated support for it
ubject: Re: [JAVA3D] Overlay Library
"Yazel, David J." wrote:
> 17. No plans to implement resize because of the issus involved in
rebuilding
> the sub-textures. Would be easier to just make a new one. We might
support
> use of model-clips to clip in from a maximum size.
I wa
TED]>
To: [EMAIL PROTECTED]
cc:
Subject: [JAVA3D] Overlay Library
We have started working on an overlay library for java3d. I know this is
something that might be of interest to all of you. Initial tests are
proving very favorable. We are seeing speeds which rival video textures,
whi
> > 2. Overlay is implemented using textured quads.
>
> Why have you choosen quads instead of rasters ?
I used texture quads on a project I was working on some time ago, although it
was not as feature rich as the one David is talking about.
But why use rasters? I havent worked with them before,
Woops, forgot to put this test file with my last message. This program is
a simple example of how you can use the OverlayGroup. (simple
modification of HelloUniverse).
B
On Mon, 11 Jun 2001, Blaine Alex Bell wrote:
> Here is the Overlay Library that I have implemented. I have tried
> minimizi
Here is the Overlay Library that I have implemented. I have tried
minimizing this implementation so it can be as flexible as possible.
Two classes exist, both in the package edu.columbia.cs.cgui.j3d:
FixedCanvas3D and OverlayGroup.
FixedCanvas3D is interchangeable with Canvas3D, and NEEDS to be us
"Yazel, David J." wrote:
> 17. No plans to implement resize because of the issus involved in rebuilding
> the sub-textures. Would be easier to just make a new one. We might support
> use of model-clips to clip in from a maximum size.
I was trying to do overlay system some time ago and failed.
"Yazel, David J." wrote:
> 2. Overlay is implemented using textured quads.
Why have you choosen quads instead of rasters ?
Artur
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "
We have started working on an overlay library for java3d. I know this is
something that might be of interest to all of you. Initial tests are
proving very favorable. We are seeing speeds which rival video textures,
which means limited by texture transfer time. We will be releasing the code
when
17 matches
Mail list logo