Re: [JAVA3D] Overlay Library

2002-01-06 Thread Justin Couch
Nathan Bower wrote: > Hi David, list, > > You mentioned in your release of the overlay classfiles that it wasnt the > final version. Do you have the final version now? I dont think I ever > recieved it through the list :( I've got a version that's in the j3d.org code repository. It's been throu

Re: [JAVA3D] Overlay Library

2002-01-06 Thread David Yazel
ginal Message - From: Nathan Bower <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, January 06, 2002 9:11 AM Subject: Re: [JAVA3D] Overlay Library Hi David, list, You mentioned in your release of the overlay classfiles that it wasnt the final version. Do you have the fin

Re: [JAVA3D] Overlay Library

2002-01-06 Thread Nathan Bower
Hi David, list,You mentioned in your release of the overlay classfiles that it wasnt thefinal version. Do you have the final version now? I dont think I everrecieved it through the list :(TIA,NathanFrom a while back:> From: "David Yazel"> Here is our first cut at an overlay library.  This isn

[JAVA3D] Overlay Library Example

2001-07-03 Thread Niels Kranendonk
Can someone please give me an example of using the Overlay library with a Virtual Universe?   I have worked with the HelloOverlayGroup example provided with the library and it works fine. However when I try to use the same overlay in my own program (which uses a Virtual Universe) I don't see any

Re: [JAVA3D] Overlay Library

2001-06-18 Thread David Yazel
ot to attach the file TimeProvider.java for the interface. I am attaching it now. Dave - Original Message - From: David Yazel <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, June 18, 2001 8:36 AM Subject: [JAVA3D] Overlay Library Here is our first cut at an overlay lib

[JAVA3D] Overlay Library

2001-06-18 Thread David Yazel
Here is our first cut at an overlay library. This isn't the final distribution form, just the source which you can compile and test. There are a few packages: com.xith.java3d.testbed : simple platform for testing code. com.xith.java3d.overlay: Support code and test code for overlays com.xith.cl

Re: [JAVA3D] Overlay Library: Implemented

2001-06-12 Thread Blaine Alex Bell
-Original Message- > From: Blaine Alex Bell [mailto:[EMAIL PROTECTED]] > Sent: Monday, June 11, 2001 4:25 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Overlay Library: Implemented > > > Woops, forgot to put this test file with my last message. This program

Re: [JAVA3D] Overlay Library: Implemented

2001-06-12 Thread Yazel, David J.
] Subject: Re: [JAVA3D] Overlay Library: Implemented Blaine, thanks for the code. With all the talk about overlays right now, I don't understand why no one else has commented on it. Any way, I look forward to playing with it in a couple of days. Raffi -Original Message- From: Blaine Alex

Re: [JAVA3D] Overlay Library

2001-06-12 Thread Joachim Diepstraten
Hi Yazel > never tried using them to put an object into the scene. I don't know > anything about them. How are they implemented in DirectX and OpenGL? Hmm hard to tell but in my experience so far they are very slow in DirectX compared to OpenGL seems to me it's not an accelerated support for it

Re: [JAVA3D] Overlay Library

2001-06-12 Thread Yazel, David J.
ubject: Re: [JAVA3D] Overlay Library "Yazel, David J." wrote: > 17. No plans to implement resize because of the issus involved in rebuilding > the sub-textures. Would be easier to just make a new one. We might support > use of model-clips to clip in from a maximum size. I wa

Re: [JAVA3D] Overlay Library

2001-06-11 Thread Adrian Jon Brown
TED]> To: [EMAIL PROTECTED] cc: Subject: [JAVA3D] Overlay Library We have started working on an overlay library for java3d. I know this is something that might be of interest to all of you. Initial tests are proving very favorable. We are seeing speeds which rival video textures, whi

Re: [JAVA3D] Overlay Library

2001-06-11 Thread Leyland Needham
> > 2. Overlay is implemented using textured quads. > > Why have you choosen quads instead of rasters ? I used texture quads on a project I was working on some time ago, although it was not as feature rich as the one David is talking about. But why use rasters? I havent worked with them before,

Re: [JAVA3D] Overlay Library: Implemented

2001-06-11 Thread Blaine Alex Bell
Woops, forgot to put this test file with my last message. This program is a simple example of how you can use the OverlayGroup. (simple modification of HelloUniverse). B On Mon, 11 Jun 2001, Blaine Alex Bell wrote: > Here is the Overlay Library that I have implemented. I have tried > minimizi

[JAVA3D] Overlay Library: Implemented

2001-06-11 Thread Blaine Alex Bell
Here is the Overlay Library that I have implemented. I have tried minimizing this implementation so it can be as flexible as possible. Two classes exist, both in the package edu.columbia.cs.cgui.j3d: FixedCanvas3D and OverlayGroup. FixedCanvas3D is interchangeable with Canvas3D, and NEEDS to be us

Re: [JAVA3D] Overlay Library

2001-06-11 Thread Artur Biesiadowski
"Yazel, David J." wrote: > 17. No plans to implement resize because of the issus involved in rebuilding > the sub-textures. Would be easier to just make a new one. We might support > use of model-clips to clip in from a maximum size. I was trying to do overlay system some time ago and failed.

Re: [JAVA3D] Overlay Library

2001-06-11 Thread Artur Biesiadowski
"Yazel, David J." wrote: > 2. Overlay is implemented using textured quads. Why have you choosen quads instead of rasters ? Artur === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "

[JAVA3D] Overlay Library

2001-06-11 Thread Yazel, David J.
We have started working on an overlay library for java3d. I know this is something that might be of interest to all of you. Initial tests are proving very favorable. We are seeing speeds which rival video textures, which means limited by texture transfer time. We will be releasing the code when