Re: [JAVA3D] Partial update of live GeometryArray

2000-05-03 Thread Marco Lohse
Hi Khai, on Monday Uma Sabada wrote an answer to a similar question. Another thing I can tell you from my experience is that it is faster to use geometry by reference with J3D 1.2 or to update the whole geometry array with one function call. Regards, Marco. Khai Weyn wrote: > > Hi, > > I have a

[JAVA3D] Partial update of live GeometryArray

2000-05-03 Thread Khai Weyn
Hi, I have a large number of triangles in a single TriangleArray (about 20,000 - 30,000). I need to selectively remove and add triangles to the scene, as quickly as possible. Only a small number of the triangles in the TriangleArray will be updated at a time (around 20 - 50). At the moment, I