Shape3D and Alpha Blending
This is fixed in the 1.2.1 beta. Sorry for the noise
everyone... :-)
Shawn Kendall wrote:
Ok, I'm sure many people have had this problem.
Our first pass at a "particle system" had this but it was not important
for us to fix until now. Our
Ok, I'm sure many people have had this problem.
Our first pass at a "particle system" had this but it was not important
for us to fix until now.
Our particle group is actually one single Shape3D using a TriangleStripArray.
It runs very fast :-) Much faster than individual Shape3D with each
thei
This is fixed in the 1.2.1 beta.
Sorry for the noise everyone... :-)
Shawn Kendall wrote:
Ok, I'm sure many people have had this problem.
Our first pass at a "particle system" had this but it was not important
for us to fix until now.
Our particle group is actually one single Shape3D using a Tria