uot;Kelvin Chung" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 17, 2002 10:32 AM
Subject: Re: [JAVA3D] Performance Experience
> >
> >I am using Java 3d 1.2.1, OpenGL version; all of the quads are used to
> >create
> >solid 3d shapes
>
>I am using Java 3d 1.2.1, OpenGL version; all of the quads are used to
>create
>solid 3d shapes, in POLYGON_FILL mode, with CULL_NONE ( I set this
>for the Appearance which is then used for all shapes) - without this the
>look
>is terrible - colors are off and shading is incorrect.
>
>I calcula
Thanks!
- Original Message -
From: "Alessandro Borges" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 16, 2002 6:01 AM
Subject: Re: [JAVA3D] Performance Experience
> From: "Zoran Krunic" <[EMAIL PROTECTED]>
> > Hi There,
look for further
improvements.
- Original Message -
From: "Alessandro Borges" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 16, 2002 10:24 AM
Subject: Re: [JAVA3D] Performance Experience
> From: "Zoran Krunic" <[EMAIL PROTECTED
OpenGL, 1.2.1.
- Original Message -
From: "Jeremy Booth" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 16, 2002 8:21 AM
Subject: Re: [JAVA3D] Performance Experience
> Zoran Krunic wrote:
> > Thanks!
> >
>
>
>
>
.
Thanks!
Zoran
- Original Message -
From: "Kelvin Chung" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Cc: <[EMAIL PROTECTED]>
Sent: Tuesday, July 16, 2002 11:28 AM
Subject: Re: [JAVA3D] Performance Experience
>
> >Date: Tue, 16 Jul 2002 08:08:4
>Date: Tue, 16 Jul 2002 08:08:41 -0700
>From: Zoran Krunic <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Performance Experience
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>X-MIMEOLE: Produced By Microsoft MimeOLE V5.50.4807.1700
>Content-transfer-encoding: 8BIT
>X-
From: "Zoran Krunic" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Subject: Re: [JAVA3D] Performance Experience
> After searching through the old emails and FAQs I found the
> "java -Dj3d.debug=true" which I added to the
> command line - but I still do
Zoran Krunic wrote:
> Thanks!
>
My scene has some 5000 quads (not
> triangles)
>
> Thanks,
>
>
> Zoran
>
Are you using the directX version of java 3d or the openGL version?
Jeremy
===
To unsubscribe, send email to [EM
July 16, 2002 8:08 AM
Subject: Re: [JAVA3D] Performance Experience
> Thanks!
>
> Last night I tried similar code that I got from another member, with some
> mods. Looks
> similar to this one though. I am getting about 10 FPS - way low for the
> hardware I just installed -
> DELL
ent: Tuesday, July 16, 2002 6:01 AM
Subject: Re: [JAVA3D] Performance Experience
> From: "Zoran Krunic" <[EMAIL PROTECTED]>
> > Hi There,
> > Is there a way to get FPS measurements with j3D 1.2.1 ?
> > Thanks,
> > Zoran
>
> There is a generic way
From: "Zoran Krunic" <[EMAIL PROTECTED]>
> Hi There,
> Is there a way to get FPS measurements with j3D 1.2.1 ?
> Thanks,
> Zoran
There is a generic way to count FPS: see below.
May work with any version of Java3D.
I dont remember the name of the author, but I like to say a
big Thank You to him/he
Title: RE: [JAVA3D] Performance Experience
Thanks! I'll try it today.
- Original Message -
From:
Smith,
Daniel
To: [EMAIL PROTECTED]
Sent: Monday, July 15, 2002 8:44 AM
Subject: Re: [JAVA3D] Performance
Experience
Add this as a custom behavior:
i
Title: RE: [JAVA3D] Performance Experience
Add this as a custom behavior:
import java.util.*;
import javax.media.j3d.*;
/** A behavior to calculate the framerate (number of Frames Per Second)
*
* @author Corysia Taware [EMAIL PROTECTED]
* @version $Revision$
*/
public final class
Hi There,
Is there a way to get FPS measurements with j3D 1.2.1 ?
Thanks,
Zoran
- Original Message -
From: "Chien Yang" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, June 21, 2002 10:47 AM
Subject: Re: [JAVA3D] Performance Experience
In Java 3D 1.3
Title: RE: [JAVA3D] Performance Experience
> Can anyone give me a run down of how a vid. cards memory is used?
> For example, a Geforece4 has 128 meg memory. How is this memory used? Is
> it shared between the framebuffer geometry and textures, is it just used
> for for textur
; >
> > Wow, so how do you avoid having your scenes look repetituve and bland?
> > Multitexturing? I thought that would be worse than what I'm doing.
> >
> > - Original Message -
> > From: "John Wright" <[EMAIL PROTECTED]>
> > To:
s look repetituve and bland?
> Multitexturing? I thought that would be worse than what I'm doing.
>
> - Original Message -
> From: "John Wright" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, June 22, 2002 1:03 PM
> Subje
>
> > - Original Message -
> > From: "John Wright" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Saturday, June 22, 2002 6:13 AM
> > Subject: Re: [JAVA3D] Performance Experience
> >
> > > Chad,
> > >
> &g
Sent: Saturday, June 22, 2002 6:13 AM
> Subject: Re: [JAVA3D] Performance Experience
>
> > Chad,
> >
> > If you don't think you have "too much textures" take the time to
> > calculate out just how much memory they are all taking. You might
> > su
give
me some numbers?
- Original Message -
From: "John Wright" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, June 22, 2002 6:13 AM
Subject: Re: [JAVA3D] Performance Experience
> Chad,
>
> If you don't think you have "too much t
Chad,
If you don't think you have "too much textures" take the time to
calculate out just how much memory they are all taking. You might
surprise yourself. A single "full color" (32 bit color) 512x512 image
takes 1 Meg. Slam just a few dozen of those around and you're seriously
straining even
I don't think I have too much geometery or textures (but then again, what is
too much?)... my thought now becomes that maybe I'm using poor image formats
for my textures.
How should I figure out (aside from trying them all ;) ) optimal
settings/formats/compression for the images?
Chad Zalkin
==
ubject: [JAVA3D] Performance
Experience
My application runs really slow with my current
scene. When I removed textures, I went from < 10 fps to ~30
fps. When I killed a lot of geometery but added some textures, I
went to ~60 fps. That's with no
atmospherics and
ddChild(fpsCounter);
FPSCounter is our prefer method of measuring frame rate. Any comment
and suggestion to improve FPSCounter will be greatly appreciated.
- Chien Yang.
Java 3D Team.
> Date: Fri, 21 Jun 2002 13:18:46 -0400
> From: Lan Wu-Cavener <[EMAIL PROTECT
.
Java 3D Team.
> Date: Fri, 21 Jun 2002 13:18:46 -0400
> From: Lan Wu-Cavener <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] Performance Experience
> X-Sender: [EMAIL PROTECTED]
> To: [EMAIL PROTECTED]
> MIME-version: 1.0
> Content-transfer-encoding: quot
At 09:29 AM 6/21/2002 -0700, you wrote:
>Lan Wu-Cavener wrote:
>>your note reminded me of a question I had related to the performance. I was
>>running my j3d program on w2k. I found that adjusting the processes
>>priority through task management tool can change the j3d program
>>performance althou
> >
> > >-Original Message-
> > >From: Discussion list for Java 3D API
> > >[mailto:[EMAIL PROTECTED]] On Behalf Of Shawn Kendall
> > >Sent: Freitag, 21. Juni 2002 06:14
> > >To: [EMAIL PROTECTED]
> > >Subject: Re: [JAVA3D] Performance Expe
ge-
> >From: Discussion list for Java 3D API
> >[mailto:[EMAIL PROTECTED]] On Behalf Of Shawn Kendall
> >Sent: Freitag, 21. Juni 2002 06:14
> >To: [EMAIL PROTECTED]
> >Subject: Re: [JAVA3D] Performance Experience
> >
> >
> >Chad Zalkin wrote:
> &g
Lan Wu-Cavener wrote:
> your note reminded me of a question I had related to the performance. I was
> running my j3d program on w2k. I found that adjusting the processes
> priority through task management tool can change the j3d program
> performance although it is not recommended to change the pr
d by J3D for java objects ?
>
>
> >-Original Message-
> >From: Discussion list for Java 3D API
> >[mailto:[EMAIL PROTECTED]] On Behalf Of Shawn Kendall
> >Sent: Freitag, 21. Juni 2002 06:14
> >To: [EMAIL PROTECTED]
> >Subject: Re: [JAVA3D] Performance Experience
> >
As I understand it, sharing geometries will reduce memory use in both
main memory and the video card. So when applicable that is a good way
to save memory and still have a large scene.
However, this would need to be confirmed by A J3D team member. I may
be that it only saves memory on the video
Of Shawn Kendall
>Sent: Freitag, 21. Juni 2002 06:14
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] Performance Experience
>
>
>Chad Zalkin wrote:
>
>> My application runs really slow with my current scene. When
>I removed
>> textures, I went from < 10 fps to ~3
Chad Zalkin wrote:
> My application runs really slow with my current scene. When I removed
> textures, I went from < 10 fps to ~30 fps. When I killed a lot of
> geometery but added some textures, I went to ~60 fps. That's with no
> atmospherics and no lights and no sound.
>
> My system sure s
My application runs really slow with my current
scene. When I removed textures, I went from < 10 fps to ~30
fps. When I killed a lot of geometery but added some textures, I
went to ~60 fps. That's with no
atmospherics and no lights and no sound.
My system sure should be able to handle
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