Re: [JAVA3D] Performance Experience

2002-07-17 Thread Zoran Krunic
uot;Kelvin Chung" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, July 17, 2002 10:32 AM Subject: Re: [JAVA3D] Performance Experience > > > >I am using Java 3d 1.2.1, OpenGL version; all of the quads are used to > >create > >solid 3d shapes

Re: [JAVA3D] Performance Experience

2002-07-17 Thread Kelvin Chung
> >I am using Java 3d 1.2.1, OpenGL version; all of the quads are used to >create >solid 3d shapes, in POLYGON_FILL mode, with CULL_NONE ( I set this >for the Appearance which is then used for all shapes) - without this the >look >is terrible - colors are off and shading is incorrect. > >I calcula

Re: [JAVA3D] Performance Experience

2002-07-16 Thread Zoran Krunic
Thanks! - Original Message - From: "Alessandro Borges" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, July 16, 2002 6:01 AM Subject: Re: [JAVA3D] Performance Experience > From: "Zoran Krunic" <[EMAIL PROTECTED]> > > Hi There,

Re: [JAVA3D] Performance Experience

2002-07-16 Thread Zoran Krunic
look for further improvements. - Original Message - From: "Alessandro Borges" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, July 16, 2002 10:24 AM Subject: Re: [JAVA3D] Performance Experience > From: "Zoran Krunic" <[EMAIL PROTECTED

Re: [JAVA3D] Performance Experience

2002-07-16 Thread Zoran Krunic
OpenGL, 1.2.1. - Original Message - From: "Jeremy Booth" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, July 16, 2002 8:21 AM Subject: Re: [JAVA3D] Performance Experience > Zoran Krunic wrote: > > Thanks! > > > > > >

Re: [JAVA3D] Performance Experience

2002-07-16 Thread Zoran Krunic
. Thanks! Zoran - Original Message - From: "Kelvin Chung" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Cc: <[EMAIL PROTECTED]> Sent: Tuesday, July 16, 2002 11:28 AM Subject: Re: [JAVA3D] Performance Experience > > >Date: Tue, 16 Jul 2002 08:08:4

Re: [JAVA3D] Performance Experience

2002-07-16 Thread Kelvin Chung
>Date: Tue, 16 Jul 2002 08:08:41 -0700 >From: Zoran Krunic <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] Performance Experience >To: [EMAIL PROTECTED] >MIME-version: 1.0 >X-MIMEOLE: Produced By Microsoft MimeOLE V5.50.4807.1700 >Content-transfer-encoding: 8BIT >X-

Re: [JAVA3D] Performance Experience

2002-07-16 Thread Alessandro Borges
From: "Zoran Krunic" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Subject: Re: [JAVA3D] Performance Experience > After searching through the old emails and FAQs I found the > "java -Dj3d.debug=true" which I added to the > command line - but I still do

Re: [JAVA3D] Performance Experience

2002-07-16 Thread Jeremy Booth
Zoran Krunic wrote: > Thanks! > My scene has some 5000 quads (not > triangles) > > Thanks, > > > Zoran > Are you using the directX version of java 3d or the openGL version? Jeremy === To unsubscribe, send email to [EM

Re: [JAVA3D] Performance Experience

2002-07-16 Thread Zoran Krunic
July 16, 2002 8:08 AM Subject: Re: [JAVA3D] Performance Experience > Thanks! > > Last night I tried similar code that I got from another member, with some > mods. Looks > similar to this one though. I am getting about 10 FPS - way low for the > hardware I just installed - > DELL

Re: [JAVA3D] Performance Experience

2002-07-16 Thread Zoran Krunic
ent: Tuesday, July 16, 2002 6:01 AM Subject: Re: [JAVA3D] Performance Experience > From: "Zoran Krunic" <[EMAIL PROTECTED]> > > Hi There, > > Is there a way to get FPS measurements with j3D 1.2.1 ? > > Thanks, > > Zoran > > There is a generic way

Re: [JAVA3D] Performance Experience

2002-07-16 Thread Alessandro Borges
From: "Zoran Krunic" <[EMAIL PROTECTED]> > Hi There, > Is there a way to get FPS measurements with j3D 1.2.1 ? > Thanks, > Zoran There is a generic way to count FPS: see below. May work with any version of Java3D. I dont remember the name of the author, but I like to say a big Thank You to him/he

Re: [JAVA3D] Performance Experience

2002-07-15 Thread Zoran Krunic
Title: RE: [JAVA3D] Performance Experience Thanks! I'll try it today. - Original Message - From: Smith, Daniel To: [EMAIL PROTECTED] Sent: Monday, July 15, 2002 8:44 AM Subject: Re: [JAVA3D] Performance Experience Add this as a custom behavior: i

Re: [JAVA3D] Performance Experience

2002-07-15 Thread Smith, Daniel
Title: RE: [JAVA3D] Performance Experience Add this as a custom behavior: import java.util.*; import javax.media.j3d.*; /** A behavior to calculate the framerate (number of Frames Per Second)  *  * @author Corysia Taware [EMAIL PROTECTED]  * @version $Revision$  */ public final class

Re: [JAVA3D] Performance Experience

2002-07-15 Thread Zoran Krunic
Hi There, Is there a way to get FPS measurements with j3D 1.2.1 ? Thanks, Zoran - Original Message - From: "Chien Yang" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, June 21, 2002 10:47 AM Subject: Re: [JAVA3D] Performance Experience In Java 3D 1.3

Re: [JAVA3D] Performance Experience

2002-06-24 Thread Mauricio Vives
Title: RE: [JAVA3D] Performance Experience > Can anyone give me a run down of how a vid. cards memory is used? > For example, a Geforece4 has 128 meg memory. How is this memory used? Is > it shared between the framebuffer geometry and textures, is it just used > for for textur

Re: [JAVA3D] Performance Experience

2002-06-23 Thread Brad Christiansen
; > > > Wow, so how do you avoid having your scenes look repetituve and bland? > > Multitexturing? I thought that would be worse than what I'm doing. > > > > - Original Message - > > From: "John Wright" <[EMAIL PROTECTED]> > > To:

Re: [JAVA3D] Performance Experience

2002-06-22 Thread John Wright
s look repetituve and bland? > Multitexturing? I thought that would be worse than what I'm doing. > > - Original Message - > From: "John Wright" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Saturday, June 22, 2002 1:03 PM > Subje

Re: [JAVA3D] Performance Experience

2002-06-22 Thread Chad Zalkin
> > > - Original Message - > > From: "John Wright" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Saturday, June 22, 2002 6:13 AM > > Subject: Re: [JAVA3D] Performance Experience > > > > > Chad, > > > > &g

Re: [JAVA3D] Performance Experience

2002-06-22 Thread John Wright
Sent: Saturday, June 22, 2002 6:13 AM > Subject: Re: [JAVA3D] Performance Experience > > > Chad, > > > > If you don't think you have "too much textures" take the time to > > calculate out just how much memory they are all taking. You might > > su

Re: [JAVA3D] Performance Experience

2002-06-22 Thread Chad Zalkin
give me some numbers? - Original Message - From: "John Wright" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, June 22, 2002 6:13 AM Subject: Re: [JAVA3D] Performance Experience > Chad, > > If you don't think you have "too much t

Re: [JAVA3D] Performance Experience

2002-06-22 Thread John Wright
Chad, If you don't think you have "too much textures" take the time to calculate out just how much memory they are all taking. You might surprise yourself. A single "full color" (32 bit color) 512x512 image takes 1 Meg. Slam just a few dozen of those around and you're seriously straining even

Re: [JAVA3D] Performance Experience

2002-06-21 Thread Chad Zalkin
I don't think I have too much geometery or textures (but then again, what is too much?)... my thought now becomes that maybe I'm using poor image formats for my textures. How should I figure out (aside from trying them all ;) ) optimal settings/formats/compression for the images? Chad Zalkin ==

Re: [JAVA3D] Performance Experience

2002-06-21 Thread Alessandro Borges
ubject: [JAVA3D] Performance Experience My application runs really slow with my current scene.  When I removed textures, I went from < 10 fps to ~30 fps.   When I killed a lot of geometery but added some textures, I went to ~60 fps.  That's with no atmospherics and

Re: [JAVA3D] Performance Experience

2002-06-21 Thread ZALKIN,CHAD
ddChild(fpsCounter); FPSCounter is our prefer method of measuring frame rate. Any comment and suggestion to improve FPSCounter will be greatly appreciated. - Chien Yang. Java 3D Team. > Date: Fri, 21 Jun 2002 13:18:46 -0400 > From: Lan Wu-Cavener <[EMAIL PROTECT

Re: [JAVA3D] Performance Experience

2002-06-21 Thread Chien Yang
. Java 3D Team. > Date: Fri, 21 Jun 2002 13:18:46 -0400 > From: Lan Wu-Cavener <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] Performance Experience > X-Sender: [EMAIL PROTECTED] > To: [EMAIL PROTECTED] > MIME-version: 1.0 > Content-transfer-encoding: quot

Re: [JAVA3D] Performance Experience

2002-06-21 Thread Lan Wu-Cavener
At 09:29 AM 6/21/2002 -0700, you wrote: >Lan Wu-Cavener wrote: >>your note reminded me of a question I had related to the performance. I was >>running my j3d program on w2k. I found that adjusting the processes >>priority through task management tool can change the j3d program >>performance althou

Re: [JAVA3D] Performance Experience

2002-06-21 Thread Lan Wu-Cavener
> > > > >-Original Message- > > >From: Discussion list for Java 3D API > > >[mailto:[EMAIL PROTECTED]] On Behalf Of Shawn Kendall > > >Sent: Freitag, 21. Juni 2002 06:14 > > >To: [EMAIL PROTECTED] > > >Subject: Re: [JAVA3D] Performance Expe

Re: [JAVA3D] Performance Experience

2002-06-21 Thread ZALKIN,CHAD
ge- > >From: Discussion list for Java 3D API > >[mailto:[EMAIL PROTECTED]] On Behalf Of Shawn Kendall > >Sent: Freitag, 21. Juni 2002 06:14 > >To: [EMAIL PROTECTED] > >Subject: Re: [JAVA3D] Performance Experience > > > > > >Chad Zalkin wrote: > &g

Re: [JAVA3D] Performance Experience

2002-06-21 Thread Justin Couch
Lan Wu-Cavener wrote: > your note reminded me of a question I had related to the performance. I was > running my j3d program on w2k. I found that adjusting the processes > priority through task management tool can change the j3d program > performance although it is not recommended to change the pr

Re: [JAVA3D] Performance Experience

2002-06-21 Thread Lan Wu-Cavener
d by J3D for java objects ? > > > >-Original Message- > >From: Discussion list for Java 3D API > >[mailto:[EMAIL PROTECTED]] On Behalf Of Shawn Kendall > >Sent: Freitag, 21. Juni 2002 06:14 > >To: [EMAIL PROTECTED] > >Subject: Re: [JAVA3D] Performance Experience > >

Re: [JAVA3D] Performance Experience

2002-06-21 Thread Shawn Kendall
As I understand it, sharing geometries will reduce memory use in both main memory and the video card. So when applicable that is a good way to save memory and still have a large scene. However, this would need to be confirmed by A J3D team member. I may be that it only saves memory on the video

Re: [JAVA3D] Performance Experience

2002-06-21 Thread Andreas Jerke
Of Shawn Kendall >Sent: Freitag, 21. Juni 2002 06:14 >To: [EMAIL PROTECTED] >Subject: Re: [JAVA3D] Performance Experience > > >Chad Zalkin wrote: > >> My application runs really slow with my current scene. When >I removed >> textures, I went from < 10 fps to ~3

Re: [JAVA3D] Performance Experience

2002-06-20 Thread Shawn Kendall
Chad Zalkin wrote: > My application runs really slow with my current scene. When I removed > textures, I went from < 10 fps to ~30 fps. When I killed a lot of > geometery but added some textures, I went to ~60 fps. That's with no > atmospherics and no lights and no sound. > > My system sure s

[JAVA3D] Performance Experience

2002-06-20 Thread Chad Zalkin
My application runs really slow with my current scene.  When I removed textures, I went from < 10 fps to ~30 fps.   When I killed a lot of geometery but added some textures, I went to ~60 fps.  That's with no atmospherics and no lights and no sound.   My system sure should be able to handle