A quick test to check if you have hardware
acceleration under Linux is running, at comand line,
glxinfo and glxgears.
glxgears, with HW and without vsynch, goes
unbeveliables +1000FPS
Another way, using Java3D, is checking the renderer.
See PackageInfo/QueryProperties.java demo.
I'am using Java
Moin
> How I can do this?
turn it off in Linux:
export LIBGL_THROTTLE_REFRESH=0
You probably don't have DRI & DRM enabled or Mesa is not working with them.
To test mesa:
If glxinfo does not output a line like:
"OpenGL renderer string: Mesa DRI Radeon 20030328 AGP 4x x86/MMX+/3DNow!+/SSE
TCL"
Maxim Tugai wrote:
Turn Vsync back on on Windows and see how the number change.
How I can do this?
It will be in your monitor graphics settings. So click on the desktop,
get your graphics settings dialog, go to the advanced setup and dig
through there. The exact switch tends to vary by video card
>Turn Vsync back on on Windows and see how the number change.
How I can do this?
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-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Maxim Tugai
Sent: Friday, February 13, 2004 1:51 PM
To: [EMAIL PROTECTED]
S
What do you get when you execute glxinfo - is direct rendering enabled?
If not, check the module agpgart and the XFree86-configuration if the
radeon driver is used.
Le Fri, 13 Feb 2004 12:51:08 -0700, Maxim Tugai <[EMAIL PROTECTED]> a
écrit:
Hello all!
I have troubles with Linux Java3D. I'm creati
Maxim Tugai wrote:
I have troubles with Linux Java3D. I'm creating a program using Java3D, on
Windows 200 it has 400-450 FPS performance (I measure it with slightly
modified Canvas3D with rewrited postSwap()). But under Linux this program
shows only 20-30 FPS :(). Why?
Since monitors cannot refres
Hello all!
I have troubles with Linux Java3D. I'm creating a program using Java3D, on
Windows 200 it has 400-450 FPS performance (I measure it with slightly
modified Canvas3D with rewrited postSwap()). But under Linux this program
shows only 20-30 FPS :(). Why?
My configuration: Mandrake Linux 9.0,
Hi,
I too have found that by default linux does software rendering. In my case
(SiS650 integrated graphics) it was a case of downloading my SiS driver and
downloading the latest version of Mesa - recompiling and installing. The
other advantage of upgrading Mesa was that I went from OpenGL 1.2 to
Thank for the replys.
I install nvidia drivers as described and I have good HW acceleration
and OpenGL 1.4 ;-)
Even my dot3 bumpmap and my spheremap texture demos works fine.
Just the very high polygon count models are slow.
I will try the new 4496 Detonator for LinuxIA32 and see what happens.
I
Hi,
I am testing some high polygon count models on Linux,
but I got low FPS. The FPS decreases inversely
proportional to number of polygons, i.e, a low polygon
CubeColor run at +500FPS, but a human model with +40k
polygons run at 8FPS.
This same human model run at ~40FPS in the same
machine but on
Following is an excerpt from nvidia's installation note. Maybe it helps...
If you forgot to modify the config file, you might still be running software
rendering.
__
(sec-03) EDITING YOUR XF86CONFIG FILE
Hi,
The default driver for NVidia cards on linux does software rendering.
You can download the latest driver from http://www.nvidia.com/. I have
seen huge performance improvements but along with this came a few bugs
(visual artifacts, problems with offscreen rendering, etc).
Regards,
Renoir
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