At 11:33 07.08.00 +0200, you wrote:
>The PointLight's attenuation does not seem to have any effect on the light.
>
>Is this a problem of Java3D or is this just not implemented in many OpenGL
>implementations ? (I'm using nvidias for a tnt2 on win9x).
>
>Has anybody got a working attenuated PointLi
Hi !
The PointLight's attenuation does not seem to have any effect on the light.
Is this a problem of Java3D or is this just not implemented in many OpenGL
implementations ? (I'm using nvidias for a tnt2 on win9x).
Has anybody got a working attenuated PointLight ?
Niklas
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