[JAVA3D] AW: [JAVA3D] Possible bug with directx 9

2003-02-17 Thread Florin Herinean
ting games seems that they still don't know about dx9 :)) Thanks, Florin -Ursprüngliche Nachricht- Von: John Wright [mailto:[EMAIL PROTECTED]] Gesendet: Montag, 17. Februar 2003 16:17 An: [EMAIL PROTECTED] Betreff: Re: [JAVA3D] Possible bug with directx 9 Florin, I've been hea

Re: [JAVA3D] Possible bug with directx 9

2003-02-17 Thread John Wright
Florin, I've been hearing a few rumors of problems with DirectX 9. Did you reinstall your video drivers AFTER installing DirectX 9? - John Wright Starfire Research Florin Herinean wrote: > > Hi everybody. > > After upgrading to directx 9, it seems that whenever I'm using textures, my > java3d a

[JAVA3D] Possible bug with directx 9

2003-02-17 Thread Florin Herinean
Hi everybody. After upgrading to directx 9, it seems that whenever I'm using textures, my java3d app is crashing. Usage of non-textured objects is ok, but as soon that I add textures the app crashes with the message below. It worked fine before (with directx 8). Cheers, Florin An unexpected ex

Re: [JAVA3D] Possible bug in Box class

2001-08-28 Thread Kelvin Chung
17:54:05 -0700 >From: Alejandro Terrazas <[EMAIL PROTECTED]> >Subject: [JAVA3D] Possible bug in Box class >To: [EMAIL PROTECTED] > >Hi- > >If I specify capability bits in the Box constructor, I lose the effects of >the Appearance. > >For example, when I

[JAVA3D] Possible bug in Box class

2001-08-28 Thread Alejandro Terrazas
Hi- If I specify capability bits in the Box constructor, I lose the effects of the Appearance. For example, when I construct a Box with Box box = new Box(.3f,.3f,.3f, Box.ENABLE_GEOMETRY_PICKING,ap0); The box has no Appearance. When I do: Box redbox = new Box(.3f,.3f,.3f, ap0); I se

[JAVA3D] Possible bug in Beta2 Backgrounds

2000-04-12 Thread Shawn Kendall
I have found a bug in Java3D 1.2 beta2 or driver problems that are only exploited in beta2. We are trying to set-up a 3 monitor visualization system using Java3D with this hardware config: WinNT Service Pack 5 Dual Pentium III 733 768M RAM 133 bus Graphics: 3 3DLabs Oxygen GVX1 - 1 AGP - 2 PCIs

Re: [JAVA3D] Possible bug

2000-03-22 Thread Bruno Sousa Caiado
, March 22, 2000 9:30 PM Subject: Re: [JAVA3D] Possible bug Bruno Sousa Caiado wrote: Hello.    I have an object which is built using the IndexedQuadArray class. I am specifying per-verxtex color for this object using the "setColors" method.    The problem

Re: [JAVA3D] Possible bug

2000-03-22 Thread Shawn Kendall
Bruno Sousa Caiado wrote: Hello.    I have an object which is built using the IndexedQuadArray class. I am specifying per-verxtex color for this object using the "setColors" method.    The problem ocurred when i added an ambient light to the scene:    The object was rendered with the Material d

[JAVA3D] Possible bug

2000-03-21 Thread Bruno Sousa Caiado
Hello.     I have an object which is built using the IndexedQuadArray class. I am specifying per-verxtex color for this object using the "setColors" method.     The problem ocurred when i added an ambient light to the scene:     The object was rendered with the Material default color and not wi

[JAVA3D] possible bug? point attributes

2000-02-11 Thread Casteel, Don
I'm running into something curious, I'm creating a PointArray and placing it in a Shape object. Then I apply PointAttributes setting the point size and antiailasing. If antiailiasing is off, the points displayed are the correct size. But when I turn antiailiasing on, the points drop down to a poin

Re: [JAVA3D] Possible bug

1999-12-07 Thread Doug Gehringer
> From: "Gary L. Graf" <[EMAIL PROTECTED]> > > SceneGraphPath pickPath = new SceneGraphPath(); > sceneObjectsBranchRoot.pickAny(nextPick); > pickedObject = pickPath.getObject(); > > The program compiled successfully and ran, but never found any > intercepted objects. However, when the

[JAVA3D] Possible bug

1999-12-07 Thread Gary L. Graf
Hi, I’m have a potential bug report when using the pickAny() method. When my scene is drawn, at one point I engage a Behavior that goes to an object within the scene and attempts to find out which other objects are in its “line of sight”. I do this by finding a point on the surface of the sha