ting
games seems that they still don't know about dx9 :))
Thanks,
Florin
-Ursprüngliche Nachricht-
Von: John Wright [mailto:[EMAIL PROTECTED]]
Gesendet: Montag, 17. Februar 2003 16:17
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] Possible bug with directx 9
Florin,
I've been hea
Florin,
I've been hearing a few rumors of problems with DirectX 9. Did you
reinstall your video drivers AFTER installing DirectX 9?
- John Wright
Starfire Research
Florin Herinean wrote:
>
> Hi everybody.
>
> After upgrading to directx 9, it seems that whenever I'm using textures, my
> java3d a
Hi everybody.
After upgrading to directx 9, it seems that whenever I'm using textures, my
java3d app is crashing. Usage of non-textured objects is ok, but as soon
that I add textures the app crashes with the message below. It worked fine
before (with directx 8).
Cheers,
Florin
An unexpected ex
17:54:05 -0700
>From: Alejandro Terrazas <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Possible bug in Box class
>To: [EMAIL PROTECTED]
>
>Hi-
>
>If I specify capability bits in the Box constructor, I lose the effects of
>the Appearance.
>
>For example, when I
Hi-
If I specify capability bits in the Box constructor, I lose the effects of
the Appearance.
For example, when I construct a Box with
Box box = new Box(.3f,.3f,.3f, Box.ENABLE_GEOMETRY_PICKING,ap0);
The box has no Appearance.
When I do:
Box redbox = new Box(.3f,.3f,.3f, ap0);
I se
I have found a bug in Java3D 1.2 beta2 or driver problems that are only
exploited in beta2.
We are trying to set-up a 3 monitor visualization system using Java3D
with this hardware config:
WinNT Service Pack 5
Dual Pentium III 733
768M RAM
133 bus
Graphics:
3 3DLabs Oxygen GVX1 - 1 AGP - 2 PCIs
, March 22, 2000 9:30
PM
Subject: Re: [JAVA3D] Possible bug
Bruno Sousa Caiado wrote:
Hello. I have an object
which is built using the IndexedQuadArray class. I am specifying per-verxtex
color for this object using the "setColors" method. The
problem
Bruno Sousa Caiado wrote:
Hello.
I have an object which is built using the IndexedQuadArray class. I am
specifying per-verxtex color for this object using the "setColors" method.
The problem ocurred when i added an ambient light to the scene:
The object was rendered with the Material d
Hello.
I have an object which
is built using the IndexedQuadArray class. I am specifying per-verxtex
color for this object using the "setColors" method.
The problem ocurred when i added
an ambient light to the scene:
The object was rendered
with the Material default color and not wi
I'm running into something curious, I'm creating a PointArray and placing it
in a Shape object. Then I apply PointAttributes setting the point size and
antiailasing. If antiailiasing is off, the points displayed are the correct
size. But when I turn antiailiasing on, the points drop down to a poin
> From: "Gary L. Graf" <[EMAIL PROTECTED]>
>
> SceneGraphPath pickPath = new SceneGraphPath();
> sceneObjectsBranchRoot.pickAny(nextPick);
> pickedObject = pickPath.getObject();
>
> The program compiled successfully and ran, but never found any
> intercepted objects. However, when the
Hi,
Im have a potential bug report when using the pickAny() method.
When my scene is drawn, at one point I engage a Behavior that goes to
an object within the scene and attempts to find out which other objects
are in its line of sight. I do this by finding a point on the surface
of the sha
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