Saeed,
Is your object within the bounds of the lights?
Your directional light has no direction! (0,0,0)!
The ambient light color of your objects is fairly dark (pure blue).
As Christophe pointed out your color values should be between 0 and 1.
- John Wright
Starfire Research
Saeed Ansari wrote:
Hi
Hi John,
I have used lighting as you see :
BoundingSphere bound=new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 50 );
Color3f lightColor = new Color3f (1.0f, 1.0f, 1.0f); Vector3f light1Direction = new Vector3f (0.0f, 0.0f, 0.0f); DirectionalLight light1 = new DirectionalLight (ligh
:55 PM
Subject: [JAVA3D] Problem with Material
Hi,
I have used material, but it doesn't work and all of shapes are dark.
Below is my code :
Appearance appearance=new Appearance();
appearance.setColoringAttributes (new ColoringAttributes (new
Color3f(2.0f, 1.0f, 3.
Saeed,
Perhaps you don't have a light source in your scene?
- John Wright
Starfire Research
Saeed Ansari wrote:
Hi,
I have used material, but it doesn't work and all of shapes are dark.
Below is my code :
Appearance appearance=new Appearance();
appearance.setColoringAttributes (new Coloring
Hi,
I have used material, but it doesn't work and all of shapes are dark.
Below is my code :
Appearance appearance=new Appearance(); appearance.setColoringAttributes (new ColoringAttributes (new Color3f(2.0f, 1.0f, 3.5f),1)); appearance.setPolygonAttributes(polyAtt); Material mat=new