Fredrik
Your light demo looks nice.
The other objects just have too few faces.
As the light reflection is pixel-by-pixel Gouraud
interpolated using the light values at vertices, few
faces means poor light effect. A simple example is the
look of a sphere with few faces against a sphere with
large a
Hello!
I try to learn how the light classes works in Java3D.
I have created a small app that contains 3 gaslights. Below each gaslight
there
is a surface, cylinder, box and a instance of a class called Ground (a
Shape3D
rectangle).
The gaslight emitts a spotlight downwards. The light that hits the
Hello!
I try to learn how the light classes works in Java3D.
I have created a small app that contains 3 gaslights. Below each gaslight
there
is a surface, cylinder, box and a instance of a class called Ground (a
Shape3D
rectangle).
The gaslight emitts a spotlight downwards. The light that hits the