Thanks, Andreas!
[]'s
Fernando
> -- Mensagem original ---
>
> De : Discussion list for Java 3D API
> Para: [EMAIL PROTECTED]
> Cc :
> Data: Thu, 24 Oct 2002 10:16:25 +0200
> Assunto : Re: [JAVA3D] Problems with objects movement
&g
Hi Fernando,
I think what you need is a different TransformGroup for each object.
Try to have a look at "PickTest.java" example.
It resides in your JDK directory in the demo/java3d folder.
hth
andreas
Fernando Cesar Balbino wrote:
Hello, friends.
I'd like to ask you some help about the cod
] Problems with objects
movement
Hello, friends.
I'd like to ask you some help about the code I've
been created from some Daniel Selman's example.
I'm trying to create a program where I can build
a virtual interface with VRML objects.
The problem is: I
Hello Fernando,
I don't have much time now but for the first peek i would say the
problem is that you put all the named objects into ONE branchgroup,
and then you manipulate that branchgroup, and this way of course
everything is moved at once.
If you want to treat the objects separately, modify
Without actually running the thing the only bit I'm not sure about is the bounds on
your TG's mouse behaviours (I presume that's how you are 'moving' the objects). The
bounds all appear to be the same and are I think the same as the global bounds of your
scene. If that is so you will always act
Hello, friends.
I'd like to ask you some help about the code I've
been created from some Daniel Selman's example.
I'm trying to create a program where I can build a
virtual interface with VRML objects.
The problem is: I need to move the VRML objects
that are loaded, one by one. But when I m