Re: [JAVA3D] Problems with objects movement

2002-10-24 Thread fercesar
Thanks, Andreas! []'s Fernando > -- Mensagem original --- > > De : Discussion list for Java 3D API > Para: [EMAIL PROTECTED] > Cc : > Data: Thu, 24 Oct 2002 10:16:25 +0200 > Assunto : Re: [JAVA3D] Problems with objects movement &g

Re: [JAVA3D] Problems with objects movement

2002-10-24 Thread Andreas Moessner
Hi Fernando, I think what you need is a different TransformGroup for each object. Try to have a look at "PickTest.java" example. It resides in your JDK directory in the demo/java3d folder. hth andreas Fernando Cesar Balbino wrote: Hello, friends. I'd like to ask you some help about the cod

Re: [JAVA3D] Problems with objects movement

2002-10-23 Thread Fernando Cesar Balbino
] Problems with objects movement Hello, friends.   I'd like to ask you some help about the code I've been created from some Daniel Selman's example. I'm trying to create a program where I can build a virtual interface with VRML objects. The problem is: I

Re: [JAVA3D] Problems with objects movement

2002-10-23 Thread Peter Szinek
Hello Fernando, I don't have much time now but for the first peek i would say the problem is that you put all the named objects into ONE branchgroup, and then you manipulate that branchgroup, and this way of course everything is moved at once. If you want to treat the objects separately, modify

Re: [JAVA3D] Problems with objects movement

2002-10-23 Thread Jason Taylor
Without actually running the thing the only bit I'm not sure about is the bounds on your TG's mouse behaviours (I presume that's how you are 'moving' the objects). The bounds all appear to be the same and are I think the same as the global bounds of your scene. If that is so you will always act

[JAVA3D] Problems with objects movement

2002-10-23 Thread Fernando Cesar Balbino
Hello, friends.   I'd like to ask you some help about the code I've been created from some Daniel Selman's example. I'm trying to create a program where I can build a virtual interface with VRML objects. The problem is: I need to move the VRML objects that are loaded, one by one. But when I m