[JAVA3D] Projection Matrix

2001-02-12 Thread Blaine Alex Bell
Alright, well, I think I might try the "polling" technique, since my general question did not get any responses. Hopefully, someone will get the idea, and get sick of all of my questions to figure out what it is that I need. I hate to clutter everyone's mailboxes, but here I go with question numbe

Re: [JAVA3D] Projection Matrix

2001-02-11 Thread Blaine Alex Bell
: <[EMAIL PROTECTED]> > Sent: Saturday, February 10, 2001 8:07 PM > Subject: [JAVA3D] Projection Matrix > > > I am trying to compute the projection matrix Java3D uses based on the > information in mainly the View class, but it also depends on the Canvas3D, > Screen3D, Phys

Re: [JAVA3D] Projection Matrix

2001-02-10 Thread David
e best thing we can do is keep submitting solutions and explanations to Justin Couch to add to the FAQ pages. Dave Yazel - Original Message - From: Blaine Alex Bell <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, February 10, 2001 8:07 PM Subject: [JAVA3D] Project

[JAVA3D] Projection Matrix

2001-02-10 Thread Blaine Alex Bell
I am trying to compute the projection matrix Java3D uses based on the information in mainly the View class, but it also depends on the Canvas3D, Screen3D, Physical Body, and Physical Environment (and possibly more?). My frustration is building up based on poor documentation and complicated policie

Re: [JAVA3D] Projection Matrix.

2000-11-21 Thread Wyss Christian
Hi Made the same experience - we had to use compatibility mode because we wanted a canvas which an aspect ratio different from 1. I spent almost a week with getting picking working again, afterwards - and this only after I had dropped the API - picking stuff out and written a workaround. Someone

Re: [JAVA3D] Projection Matrix.

2000-11-21 Thread Eelco van den Berg
> My problem is that a lot of things like picking, zooming, field of view > setting, eyepoint setting start behaving unexpectedly once I enable the > compatibility flag for getting the projection matrix. This is what the Java3D API specification says of the compatibility mode: "Note: Use of thes