Re: [JAVA3D] Properly setting BoundingBoxes for picking/collision avoidance

2004-06-23 Thread michaelpfeiffer
As far as I remember there is an option for the PickTool which activates geometry-based picking. If you have a look in its sources it is documented there. Alternatively you can use a library which already implements collision avoidance (or have a look into its sources): http://www.3dchat.org/doc/c

Re: [JAVA3D] Properly setting BoundingBoxes for picking/collision avoidance

2004-06-22 Thread Juan Carlos Bermudez
Thanks for the quick response. Sounds like a great idea, how can I implement it? Below is part of the behavior I'm using to do the picking (some of the code is based on the j3d.ord site). And even lower I post the settings for the Branch englobing the collidable objets (my Quads). Many thanks

Re: [JAVA3D] Properly setting BoundingBoxes for picking/collision avoidance

2004-06-22 Thread michaelpfeiffer
How about a geometry-based picking? Thats much more exact and could be a solution for your problem. -- http://www.3dchat.org - Welcome To The Unreal World http://java3d.virtualworlds.de - The J3D Developers Ressource === To uns

[JAVA3D] Properly setting BoundingBoxes for picking/collision avoidance

2004-06-22 Thread Juan Carlos Bermudez
Hello everyone, I am having some problems implementing my collision avoidance system for my school project. I hope someone might help me or light things out. This is the situation: I have some QuadArrays, 8 to be exact, that form an octogonal shape. The shape, these QuadArrays define, represe