As far as I remember there is an option for the PickTool which activates
geometry-based picking. If you have a look in its sources it is documented
there.
Alternatively you can use a library which already implements collision
avoidance (or have a look into its sources):
http://www.3dchat.org/doc/c
Thanks for the quick response.
Sounds like a great idea, how can I implement it? Below is part of the
behavior I'm using to do the picking (some of the code is based on
the j3d.ord site). And even lower I post the settings for the Branch
englobing the collidable objets (my Quads).
Many thanks
How about a geometry-based picking? Thats much more exact and could be a
solution for your problem.
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To uns
Hello everyone,
I am having some problems implementing my collision avoidance system for
my school project. I hope someone might help me or light things out.
This is the situation: I have some QuadArrays, 8 to be exact, that form
an octogonal shape. The shape, these QuadArrays define, represe