Re: [JAVA3D] Query on asynchronous nature of Java3D.

2001-01-31 Thread Shawn Kendall
I have posted may times on similiar problems. The short of it is that in the current versions 1.2.x, the only work around for MOST sync problems is to guarantee execution in the same behavior. We use a custom behavior manager to get around this. Unfortunately, it means we have to "adopt" any comm

[JAVA3D] Query on asynchronous nature of Java3D.

2001-01-30 Thread Joe Kiniry
Hi again all, As I have mentioned in the past, we have a rendering engine that supports skinned articulated rigid bodies. We have used indexed geometry for the inter-joint polygons and by-copy geometries everywhere else (with judicious use of our own data caching &c). Our current problem is due