I have posted may times on similiar problems.
The short of it is that in the current versions 1.2.x, the only work
around for MOST sync problems is to guarantee execution in the same
behavior. We use a custom behavior manager to get around this.
Unfortunately, it means we have to "adopt" any comm
Hi again all,
As I have mentioned in the past, we have a rendering engine that supports
skinned articulated rigid bodies. We have used indexed geometry for the
inter-joint polygons and by-copy geometries everywhere else (with judicious
use of our own data caching &c).
Our current problem is due