Lining:
byReference and Yup are what is needed to prevent an internal
copy. However, this does not guarantee that Java3d will not make
a copy. In any case, the performance of the byreference case
should be equal to or better than the by-copy case. Please send
Anybody has experience of using texture mapping by
reference feature which has been implemented by
j3d 1.2beta1?
I am not having any performance boost at all using
the new reference method comparing with the previous
copying method. The ImageComponent IS constructed
much more faster, but