Re: [JAVA3D] Question on texture mapping by reference

2000-01-28 Thread Uma Sabada
Lining: byReference and Yup are what is needed to prevent an internal copy. However, this does not guarantee that Java3d will not make a copy. In any case, the performance of the byreference case should be equal to or better than the by-copy case. Please send

[JAVA3D] Question on texture mapping by reference

2000-01-26 Thread lining yang
Anybody has experience of using texture mapping by reference feature which has been implemented by j3d 1.2beta1?   I am not having any performance boost at all using the new reference method comparing with the previous copying method. The ImageComponent IS constructed much more faster, but