Re: [JAVA3D] Re-inventing the wheel

2002-01-07 Thread Joachim Diepstraten
Hi Justin > > As I said depends. If you need special access to get it work. For example > > stencil buffer things and you don't have them it's hard to get arround > > these things. > > > I have rarely, if ever, seen an algorithm that comes from research > papers that states "you must use stencil/

Re: [JAVA3D] Re-inventing the wheel

2002-01-05 Thread Alex Terrazas
al Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Raj Vaidya Sent: Saturday, January 05, 2002 2:51 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Re-inventing the wheel Hi EveryOne: Thanks David Yazel for your article, and Best Wishes in your endeavor. Her

Re: [JAVA3D] Re-inventing the wheel

2002-01-05 Thread Justin Couch
Joachim Diepstraten wrote: > As I said depends. If you need special access to get it work. For example > stencil buffer things and you don't have them it's hard to get arround > these things. I have rarely, if ever, seen an algorithm that comes from research papers that states "you must use ste

Re: [JAVA3D] Re-inventing the wheel

2002-01-05 Thread Raj Vaidya
Hi EveryOne: Thanks David Yazel for your article, and Best Wishes in your endeavor. Here are some links which you, and others on this List, might find useful: 1. http://citeseer.nj.nec.com/cs An excellent repository which has many papers on graphics including texturing, data structure

Re: [JAVA3D] Re-inventing the wheel

2002-01-04 Thread Joachim Diepstraten
Hi Daniel > (of which I don't count myself a member) to consider techniques to be > intellectual property, and many of the state-of-the-art effects are created > by people who have little interest in sharing them, let alone publishing > them through something like siggraph. Sorry but I have to d

Re: [JAVA3D] Re-inventing the wheel

2002-01-04 Thread Daniel Selman
David, Though I can tell you've experienced this a lot closer than I have, I think I agree with you. I think there is a tendency within the gaming community (of which I don't count myself a member) to consider techniques to be intellectual property, and many of the state-of-the-art effects are cr

Re: [JAVA3D] Re-inventing the wheel

2002-01-04 Thread Joachim Diepstraten
Hi Justin > That said, if you understand the basic math behind the rendering, it is > not that hard to convert stuff. All you loose is a bit of frame rate. I As I said depends. If you need special access to get it work. For example stencil buffer things and you don't have them it's hard to get a

Re: [JAVA3D] Re-inventing the wheel

2002-01-04 Thread Justin Couch
Joachim Diepstraten wrote: > Well I would say this depends heavy if the OpenGL implementation makes > serious use of vendor specific extensions, functions and options which are > not available to J3D it's quite hard to "convert" them. You could make that same statement about trying to implemen

Re: [JAVA3D] Re-inventing the wheel

2002-01-04 Thread Joachim Diepstraten
Hi Justin > My last point is to not assume that something that was implemented in > opengl cannot be implemented with j3d. Scenegraphs do have a different Well I would say this depends heavy if the OpenGL implementation makes serious use of vendor specific extensions, functions and options which

Re: [JAVA3D] Re-inventing the wheel

2002-01-04 Thread Justin Couch
David Yazel wrote: [ a good rant ] Dave, I think much of your problems could be attributed to looking in the wrong place. I am not a game developer by any stretch of the imagination. My experience is in simulation and visualisation. The things I hear and occasionally see from game developers rin

Re: [JAVA3D] Re-inventing the wheel

2002-01-04 Thread Joachim Diepstraten
Hi > 6. Advanced 3d: lighting, shadowing, occlusion culling, portals, I'm currently working on this one (at least the first two topics), but run into serious problems lately due to bugs, restrictions :( EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de

Re: [JAVA3D] Re-inventing the wheel

2002-01-04 Thread Alvaro Zabala
Hi, David! Your help is always welcome! and your design solutions very interesting. Theory is important, like imagination and logic. === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message

Re: [JAVA3D] Re-inventing the wheel

2002-01-03 Thread Reid Hartenbower
I hear nVidia mentioned a lot on this list-- does Sun have any sort of formal relationship with them? - Original Message - From: "Kevin Clark" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, January 03, 2002 6:51 PM Subject: Re: [JAVA3D] Re-inventing the wheel

Re: [JAVA3D] Re-inventing the wheel

2002-01-03 Thread Kevin J. Duling
David, I feel your pain. Re-inventing the wheel is one of my biggest pet-peeves. === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send e

Re: [JAVA3D] Re-inventing the wheel

2002-01-03 Thread Kevin Clark
Hear hear. Great post, I have been working on a Java3D game for the last year, without any prior 3D experience, but a good background in java. The level of frustration is sometimes unbearable but I do usually work through my problems after extensive hours of reading and testing. You are correct

[JAVA3D] Re-inventing the wheel

2002-01-03 Thread David Yazel
Justin posted a response to my e-mail that struck a fairly emotional chord in me. He pointed out that the techniques I am going to attempt for doing large scale forests and vegetation could be considered "tried and trusted techniques". (and BTW way thanks for the link Justin, I will check it out