Re: [JAVA3D] Re-using geometry for decals

2002-08-14 Thread Raj N. Vaidya
Hi David, I am probably preaching to an expert here... But since I have been doing something similar I would like to know if my understanding is correct with regard to the following... Yes, GeometryArray can be shared as Michael already mentioned. But the "catch" in your multiple textures case I

Re: [JAVA3D] Re-using geometry for decals

2002-08-14 Thread Yazel, David J.
Sent: Wednesday, August 14, 2002 8:24 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Re-using geometry for decals Hi David, > Is there any legal way to use the the same GeometryArray in multi-pass > rendering (ala decal group)? Is it legal to assign the same GeometryArray > to multipl

Re: [JAVA3D] Re-using geometry for decals

2002-08-14 Thread Michael Nischt
Hi David, > Is there any legal way to use the the same GeometryArray in multi-pass > rendering (ala decal group)? Is it legal to assign the same GeometryArray > to multiple shapes? Why shouldn't it be legal ? Geometry, Appearance, .. are NodeComponents, therefore the scenegraph only has refe

[JAVA3D] Re-using geometry for decals

2002-08-14 Thread David Yazel
Is there any legal way to use the the same GeometryArray in multi-pass rendering (ala decal group)? Is it legal to assign the same GeometryArray to multiple shapes? Even with by-ref geometry my fear would be that Java3d would have seperate display lists for each geometry array, even though it is